forked from jaildesigner-jailgames/jaildoctors_dilemma
arreglos en make y cmake
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@@ -9,15 +9,15 @@
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#include <iterator> // Para istreambuf_iterator, operator==
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#include <string> // Para char_traits, string, operator+, operator==
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#include "core/input/mouse.hpp" // Para updateCursorVisibility
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#include "core/input/mouse.hpp" // Para updateCursorVisibility
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#include "core/rendering/sdl3gpu/sdl3gpu_shader.hpp" // Para SDL3GPUShader
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#include "core/rendering/surface.hpp" // Para Surface, readPalFile
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/resources/resource_helper.hpp" // Para ResourceHelper
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#include "core/resources/resource_list.hpp" // Para Asset, AssetType
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#include "game/options.hpp" // Para Options, options, OptionsVideo, Border
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#include "game/ui/notifier.hpp" // Para Notifier
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#include "core/rendering/surface.hpp" // Para Surface, readPalFile
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/resources/resource_helper.hpp" // Para ResourceHelper
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#include "core/resources/resource_list.hpp" // Para Asset, AssetType
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#include "game/options.hpp" // Para Options, options, OptionsVideo, Border
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#include "game/ui/notifier.hpp" // Para Notifier
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// [SINGLETON]
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Screen* Screen::screen = nullptr;
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@@ -459,8 +459,7 @@ auto loadData(const std::string& filepath) -> std::vector<uint8_t> {
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void Screen::applyCurrentPostFXPreset() {
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if (shader_backend_ && !Options::postfx_presets.empty()) {
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const auto& p = Options::postfx_presets[static_cast<size_t>(Options::current_postfx_preset)];
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Rendering::PostFXParams params{p.vignette, p.scanlines, p.chroma,
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p.mask, p.gamma, p.curvature, p.bleeding};
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Rendering::PostFXParams params{p.vignette, p.scanlines, p.chroma, p.mask, p.gamma, p.curvature, p.bleeding};
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shader_backend_->setPostFXParams(params);
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}
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}
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