arreglos en make y cmake

This commit is contained in:
2026-03-21 22:17:30 +01:00
parent 167797a7b2
commit d946ab7943
21 changed files with 11960 additions and 1140 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -218,9 +218,7 @@ auto SDL3GPUShader::init(SDL_Window* window,
device_ = nullptr;
return false;
}
SDL_SetGPUSwapchainParameters(device_, window_,
SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
vsync_ ? SDL_GPU_PRESENTMODE_VSYNC : SDL_GPU_PRESENTMODE_IMMEDIATE);
SDL_SetGPUSwapchainParameters(device_, window_, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, vsync_ ? SDL_GPU_PRESENTMODE_VSYNC : SDL_GPU_PRESENTMODE_IMMEDIATE);
}
// ----------------------------------------------------------------
@@ -292,15 +290,11 @@ auto SDL3GPUShader::createPipeline() -> bool {
const SDL_GPUTextureFormat SWAPCHAIN_FMT = SDL_GetGPUSwapchainTextureFormat(device_, window_);
#ifdef __APPLE__
SDL_GPUShader* vert = createShaderMSL(device_, POSTFX_VERT_MSL, "postfx_vs",
SDL_GPU_SHADERSTAGE_VERTEX, 0, 0);
SDL_GPUShader* frag = createShaderMSL(device_, POSTFX_FRAG_MSL, "postfx_fs",
SDL_GPU_SHADERSTAGE_FRAGMENT, 1, 1);
SDL_GPUShader* vert = createShaderMSL(device_, POSTFX_VERT_MSL, "postfx_vs", SDL_GPU_SHADERSTAGE_VERTEX, 0, 0);
SDL_GPUShader* frag = createShaderMSL(device_, POSTFX_FRAG_MSL, "postfx_fs", SDL_GPU_SHADERSTAGE_FRAGMENT, 1, 1);
#else
SDL_GPUShader* vert = createShaderSPIRV(device_, kpostfx_vert_spv, kpostfx_vert_spv_size,
"main", SDL_GPU_SHADERSTAGE_VERTEX, 0, 0);
SDL_GPUShader* frag = createShaderSPIRV(device_, kpostfx_frag_spv, kpostfx_frag_spv_size,
"main", SDL_GPU_SHADERSTAGE_FRAGMENT, 1, 1);
SDL_GPUShader* vert = createShaderSPIRV(device_, kpostfx_vert_spv, kpostfx_vert_spv_size, "main", SDL_GPU_SHADERSTAGE_VERTEX, 0, 0);
SDL_GPUShader* frag = createShaderSPIRV(device_, kpostfx_frag_spv, kpostfx_frag_spv_size, "main", SDL_GPU_SHADERSTAGE_FRAGMENT, 1, 1);
#endif
if ((vert == nullptr) || (frag == nullptr)) {
@@ -418,9 +412,7 @@ void SDL3GPUShader::render() {
float vw = 0.0F;
float vh = 0.0F;
if (integer_scale_) {
const int scale = std::max(1, std::min(
static_cast<int>(sw) / tex_width_,
static_cast<int>(sh) / tex_height_));
const int scale = std::max(1, std::min(static_cast<int>(sw) / tex_width_, static_cast<int>(sh) / tex_height_));
vw = static_cast<float>(tex_width_ * scale);
vh = static_cast<float>(tex_height_ * scale);
} else {
@@ -543,19 +535,17 @@ auto SDL3GPUShader::createShaderSPIRV(SDL_GPUDevice* device,
void SDL3GPUShader::setPostFXParams(const PostFXParams& p) {
uniforms_.vignette_strength = p.vignette;
uniforms_.scanline_strength = p.scanlines;
uniforms_.chroma_strength = p.chroma;
uniforms_.mask_strength = p.mask;
uniforms_.gamma_strength = p.gamma;
uniforms_.curvature = p.curvature;
uniforms_.bleeding = p.bleeding;
uniforms_.chroma_strength = p.chroma;
uniforms_.mask_strength = p.mask;
uniforms_.gamma_strength = p.gamma;
uniforms_.curvature = p.curvature;
uniforms_.bleeding = p.bleeding;
}
void SDL3GPUShader::setVSync(bool vsync) {
vsync_ = vsync;
if (device_ != nullptr && window_ != nullptr) {
SDL_SetGPUSwapchainParameters(device_, window_,
SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
vsync_ ? SDL_GPU_PRESENTMODE_VSYNC : SDL_GPU_PRESENTMODE_IMMEDIATE);
SDL_SetGPUSwapchainParameters(device_, window_, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, vsync_ ? SDL_GPU_PRESENTMODE_VSYNC : SDL_GPU_PRESENTMODE_IMMEDIATE);
}
}

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@@ -40,8 +40,8 @@ class SDL3GPUShader : public ShaderBackend {
void render() override;
void setTextureSize(float width, float height) override {}
void cleanup() override; // Libera pipeline/texturas pero mantiene el device vivo
void destroy(); // Limpieza completa (device + swapchain); llamar solo al cerrar
void cleanup() override; // Libera pipeline/texturas pero mantiene el device vivo
void destroy(); // Limpieza completa (device + swapchain); llamar solo al cerrar
[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
// Sube píxeles ARGB8888 desde CPU; llamado antes de render()