Añadidas fases y enemigos
9
data/enemies/lord_abad.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=16
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[animation]
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name=default
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speed=6
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loop=0
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frames=0,1,2,3
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[/animation]
|
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BIN
data/enemies/lord_abad.png
Normal file
|
After Width: | Height: | Size: 317 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
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|
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|
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</map>
|
||||
|
||||
@@ -1,33 +1,35 @@
|
||||
name=no 28
|
||||
bgColor=black
|
||||
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|
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|
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[enemy]
|
||||
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|
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animation=diskette.ani
|
||||
tileSetFile=lord_abad.png
|
||||
animation=lord_abad.ani
|
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[item]
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@@ -1,33 +1,92 @@
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[enemy]
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name=...?
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[item]
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</map>
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name=no 33
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name=} WE ALL LOVE JAILGAMES }
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|
||||
x=7
|
||||
y=9
|
||||
vx=0.4
|
||||
vx=0.6
|
||||
vy=0
|
||||
x1=7
|
||||
y1=9
|
||||
@@ -86,7 +86,7 @@ width=8
|
||||
height=16
|
||||
x=5
|
||||
y=5
|
||||
vx=0.4
|
||||
vx=0.5
|
||||
vy=0
|
||||
x1=5
|
||||
y1=5
|
||||
@@ -97,8 +97,8 @@ flip=true
|
||||
[/enemy]
|
||||
|
||||
[enemy]
|
||||
tileSetFile=jeannine.png
|
||||
animation=jeannine.ani
|
||||
tileSetFile=chip.png
|
||||
animation=chip.ani
|
||||
width=8
|
||||
height=16
|
||||
x=16
|
||||
|
||||
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.5 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 10 KiB |
@@ -373,6 +373,7 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
textureList.push_back("macaronni_ted.png");
|
||||
textureList.push_back("matatunos.png");
|
||||
textureList.push_back("mummy.png");
|
||||
@@ -432,6 +433,7 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
animationList.push_back("macaronni_ted.ani");
|
||||
animationList.push_back("matatunos.ani");
|
||||
animationList.push_back("mummy.ani");
|
||||
@@ -531,6 +533,7 @@ void Director::loadResources(section_t section)
|
||||
textureList.push_back("jailer3.png");
|
||||
textureList.push_back("jeannine.png");
|
||||
textureList.push_back("lamp.png");
|
||||
textureList.push_back("lord_abad.png");
|
||||
textureList.push_back("macaronni_ted.png");
|
||||
textureList.push_back("matatunos.png");
|
||||
textureList.push_back("mummy.png");
|
||||
@@ -597,6 +600,7 @@ void Director::loadResources(section_t section)
|
||||
animationList.push_back("jailer3.ani");
|
||||
animationList.push_back("jeannine.ani");
|
||||
animationList.push_back("lamp.ani");
|
||||
animationList.push_back("lord_abad.ani");
|
||||
animationList.push_back("macaronni_ted.ani");
|
||||
animationList.push_back("matatunos.ani");
|
||||
animationList.push_back("mummy.ani");
|
||||
@@ -1191,6 +1195,8 @@ bool Director::setFileList()
|
||||
asset->add(prefix + "/data/enemies/jeannine.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lamp.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/lamp.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/lord_abad.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/lord_abad.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/macaronni_ted.ani", t_data);
|
||||
asset->add(prefix + "/data/enemies/macaronni_ted.png", t_bitmap);
|
||||
asset->add(prefix + "/data/enemies/matatunos.ani", t_data);
|
||||
|
||||
@@ -309,6 +309,7 @@ void Ending2::iniSpriteList()
|
||||
|
||||
spriteList.push_back("abad");
|
||||
spriteList.push_back("abad_bell");
|
||||
spriteList.push_back("lord_abad");
|
||||
|
||||
spriteList.push_back("bat");
|
||||
spriteList.push_back("batman_bell");
|
||||
|
||||