forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementado el cambio de paleta durante el juego
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@@ -291,7 +291,7 @@ void Screen::iniSpectrumFade()
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const std::vector<std::string> vColors = {"black", "blue", "red", "magenta", "green", "cyan", "yellow", "bright_white"};
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for (auto v : vColors)
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{
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spectrumColor.push_back(stringToColor(v));
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spectrumColor.push_back(stringToColor(options->palette, v));
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}
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}
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