forked from jaildesigner-jailgames/jaildoctors_dilemma
Implementado el cambio de paleta durante el juego
This commit is contained in:
@@ -1,16 +1,24 @@
|
||||
#include "title.h"
|
||||
|
||||
// Constructor
|
||||
Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset)
|
||||
Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, options_t *options)
|
||||
{
|
||||
// Copia la dirección de los objetos
|
||||
this->renderer = renderer;
|
||||
this->screen = screen;
|
||||
this->asset = asset;
|
||||
this->options = options;
|
||||
|
||||
// Reserva memoria para los punteros
|
||||
eventHandler = new SDL_Event();
|
||||
texture = new Texture(renderer, asset->get("loading_screen_color.png"));
|
||||
if (options->palette == p_zxspectrum)
|
||||
{
|
||||
texture = new Texture(renderer, asset->get("loading_screen_color.png"));
|
||||
}
|
||||
else if (options->palette == p_zxarne)
|
||||
{
|
||||
texture = new Texture(renderer, asset->get("loading_screen_color_zxarne.png"));
|
||||
}
|
||||
sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
|
||||
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
|
||||
|
||||
@@ -21,7 +29,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset)
|
||||
ticks = 0;
|
||||
ticksSpeed = 15;
|
||||
longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!! HAVE YOU HEARD IT? JAILGAMES ARE BACK!! YEEESSS BACK!! MORE THAN 10 TITLES ON JAILDOC'S KITCHEN!! THATS A LOOOOOOT OF JAILGAMES, BUT WHICH ONE WILL STRIKE FIRST? THERE IS ALSO A NEW DEVICE TO COME P.A.C.O. THAT WILL BLOW YOUR MIND WITH JAILGAMES ON THE GO. BUT WAIT! WHAT'S THAT BEAUTY I'M SEEING RIGHT OVER THERE?? OOOH THAT TINY MINIASCII IS PURE LOVE!! I WANT TO LICK EVERY BYTE OF IT!! OH SHIT! AND DON'T FORGET TO BRING BACK THOSE OLD AND FAT MS-DOS JAILGAMES TO GITHUB TO KEEP THEM ALIVE!! WHAT WILL BE THE NEXT JAILDOC RELEASE? WHAT WILL BE THE NEXT PROJECT TO COME ALIVE?? OH BABY WE DON'T KNOW BUT HERE YOU CAN FIND THE ANSWER, YOU JUST HAVE TO COMPLETE JAILDOCTOR'S DILEMMA ... COULD YOU?";
|
||||
//longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!";
|
||||
// longText = "HEY JAILERS!! IT'S 2022 AND WE'RE STILL ROCKING LIKE IT'S 1998!!!";
|
||||
for (int i = 0; i < (int)longText.length(); ++i)
|
||||
{
|
||||
letter_t l;
|
||||
@@ -33,7 +41,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset)
|
||||
letters[0].enabled = true;
|
||||
|
||||
// Cambia el color del borde
|
||||
screen->setBorderColor(stringToColor("bright_blue"));
|
||||
screen->setBorderColor(stringToColor(options->palette, "bright_blue"));
|
||||
}
|
||||
|
||||
// Destructor
|
||||
@@ -134,8 +142,7 @@ void Title::renderMarquee()
|
||||
{
|
||||
if (l.enabled)
|
||||
{
|
||||
// text->writeColored(l.x, 176, l.letter, {0, 0, 0});
|
||||
text->write(l.x, 184, l.letter);
|
||||
text->writeColored(l.x, 184, l.letter, stringToColor(options->palette, "white"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -188,11 +195,12 @@ void Title::render()
|
||||
// text->writeCentered(256 / 2, 192 / 5 * 4, "PRESS ENTER TO PLAY");
|
||||
//}
|
||||
|
||||
// Dibuja el texto de PRESS ENTER TO PLAY
|
||||
if (counter % 80 < 60)
|
||||
{
|
||||
const color_t textColor = stringToColor("white");
|
||||
const color_t strokeColor = stringToColor("bright_blue");
|
||||
text->writeDX(TXT_CENTER | TXT_COLOR| TXT_STROKE, 256 / 2, 192 / 5 * 4, "PRESS ENTER TO PLAY", 1, textColor, 1, strokeColor);
|
||||
const color_t textColor = stringToColor(options->palette, "white");
|
||||
const color_t strokeColor = stringToColor(options->palette, "bright_blue");
|
||||
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, 256 / 2, 192 / 5 * 4, "PRESS ENTER TO PLAY", 1, textColor, 1, strokeColor);
|
||||
}
|
||||
|
||||
// Dibuja la marquesina
|
||||
|
||||
Reference in New Issue
Block a user