forked from jaildesigner-jailgames/jaildoctors_dilemma
canviat Options de struct a namespace
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@@ -7,15 +7,15 @@
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#include <iostream> // Para basic_ostream, operator<<, endl, cout
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#include <stdexcept> // Para runtime_error
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#include "core/resources/asset.hpp" // Para AssetType, Asset
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#include "external/jail_audio.h" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
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#include "game/gameplay/options.hpp" // Para Options, OptionsGame, options
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#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/text.hpp" // Para Text, loadTextFile
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#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
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struct JA_Music_t; // lines 17-17
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struct JA_Sound_t; // lines 18-18
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/rendering/text.hpp" // Para Text, loadTextFile
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#include "core/resources/asset.hpp" // Para AssetType, Asset
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#include "external/jail_audio.h" // Para JA_DeleteMusic, JA_DeleteSound, JA_Loa...
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#include "game/gameplay/options.hpp" // Para Options, OptionsGame, options
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#include "game/gameplay/room.hpp" // Para RoomData, loadRoomFile, loadRoomTileFile
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#include "utils/utils.hpp" // Para getFileName, printWithDots, PaletteColor
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struct JA_Music_t; // lines 17-17
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struct JA_Sound_t; // lines 18-18
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Resource* Resource::resource_ = nullptr;
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@@ -375,12 +375,12 @@ void Resource::renderProgress() {
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constexpr float X_PADDING = 10;
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constexpr float Y_PADDING = 10;
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constexpr float BAR_HEIGHT = 10;
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const float bar_position = options.game.height - BAR_HEIGHT - Y_PADDING;
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const float bar_position = Options::game.height - BAR_HEIGHT - Y_PADDING;
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Screen::get()->start();
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Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
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auto surface = Screen::get()->getRendererSurface();
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const float WIRED_BAR_WIDTH = options.game.width - (X_PADDING * 2);
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const float WIRED_BAR_WIDTH = Options::game.width - (X_PADDING * 2);
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SDL_FRect rect_wired = {X_PADDING, bar_position, WIRED_BAR_WIDTH, X_PADDING};
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surface->drawRectBorder(&rect_wired, static_cast<Uint8>(PaletteColor::WHITE));
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