forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,15 +1,12 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "movingsprite.h"
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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#ifndef ANIMATEDSPRITE_H
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#define ANIMATEDSPRITE_H
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint8
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#include <string> // for string
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#include <vector> // for vector
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#include "movingsprite.h" // for MovingSprite
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class Texture;
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struct animation_t
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{
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@@ -98,6 +95,4 @@ public:
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// Reinicia la animación
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void resetAnimation();
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};
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#endif
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};
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