forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,27 +1,25 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "debug.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "movingsprite.h"
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#include "resource.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "gamestate_credits.h"
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#include "gamestate_demo.h"
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#include "gamestate_ending.h"
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#include "gamestate_ending2.h"
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#include "gamestate_game_over.h"
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#include "gamestate_game.h"
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#include "gamestate_loading_screen.h"
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#include "gamestate_logo.h"
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#include "gamestate_title.h"
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#ifndef DIRECTOR_H
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#define DIRECTOR_H
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <string> // for string, basic_string
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class Asset;
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class Credits;
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class Debug;
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class Demo;
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class Ending2;
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class Ending;
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class Game;
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class GameOver;
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class Input;
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class LoadingScreen;
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class Logo;
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class Resource;
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class Screen;
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class Title;
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struct JA_Music_t;
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struct options_t;
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struct section_t;
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class Director
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{
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@@ -120,6 +118,4 @@ public:
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// Bucle principal
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void run();
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};
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#endif
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};
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