forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,13 +1,11 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "animatedsprite.h"
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#include "asset.h"
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#include "utils.h"
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#include <string>
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#ifndef ENEMY_H
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#define ENEMY_H
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <string> // for basic_string, string
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#include "utils.h" // for palette_e, color_t
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class AnimatedSprite;
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struct animatedSprite_t;
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// Estructura para pasar los datos de un enemigo
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struct enemy_t
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@@ -78,5 +76,3 @@ public:
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// Asigna la paleta
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void setPalette(palette_e pal);
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};
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#endif
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