forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#include "gamestate_demo.h"
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <iostream> // for basic_ostream, basic_ios, operator<<, cout
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#include "asset.h" // for Asset
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#include "const.h" // for BLOCK, PLAY_AREA_WIDTH, SECTION_DEMO
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "item_tracker.h" // for ItemTracker
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#include "resource.h" // for Resource
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#include "room.h" // for Room
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#include "screen.h" // for Screen
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#include "text.h" // for Text, TXT_CENTER, TXT_COLOR
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#include "utils.h" // for color_t, stringToColor, options_t, secti...
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class Debug;
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// Constructor
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Demo::Demo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section, Debug *debug)
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