forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,24 +1,21 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "animatedsprite.h"
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#include "asset.h"
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#include "input.h"
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#include "debug.h"
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#include "input.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "item_tracker.h"
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#include "room_tracker.h"
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#include "room.h"
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#include "scoreboard.h"
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#ifndef DEMO_H
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#define DEMO_H
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "scoreboard.h" // for board_t
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class Asset;
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class Debug;
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class Input;
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class ItemTracker;
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class Resource;
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class Room;
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class Screen;
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class Text;
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struct options_t;
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struct section_t;
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class Demo
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{
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@@ -88,5 +85,3 @@ public:
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// Bucle para el juego
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void run();
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};
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#endif
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