forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,27 +1,27 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "cheevos.h"
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#include "animatedsprite.h"
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#include "asset.h"
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#include "debug.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "text.h"
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#include "utils.h"
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#include "const.h"
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#include "item_tracker.h"
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#include "player.h"
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#include "room_tracker.h"
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#include "room.h"
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#include "scoreboard.h"
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#include "stats.h"
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#ifndef GAME_H
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#define GAME_H
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <string> // for string, basic_string
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#include "player.h" // for playerSpawn_t
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#include "scoreboard.h" // for board_t
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class Asset;
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class Cheevos;
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class Debug;
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class Input;
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class ItemTracker;
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class Resource;
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class Room;
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class RoomTracker;
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class Screen;
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class Stats;
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class Text;
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struct JA_Music_t;
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struct JA_Sound_t;
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struct options_t;
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struct section_t;
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class Game
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{
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@@ -158,6 +158,4 @@ public:
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// Bucle para el juego
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void run();
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};
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#endif
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};
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