forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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#include "gamestate_game_over.h"
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for min, max
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#include <string> // for basic_string, operator+, to_string, char...
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#include "animatedsprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "const.h" // for GAMECANVAS_CENTER_X, SECTION_GAME_OVER
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "jail_audio.h" // for JA_DeleteMusic, JA_LoadMusic, JA_PlayMusic
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text, TXT_CENTER, TXT_COLOR
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#include "texture.h" // for Texture
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// Constructor
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GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section)
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