forked from jaildesigner-jailgames/jaildoctors_dilemma
Toquetechant includes
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@@ -1,21 +1,18 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "asset.h"
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#include "input.h"
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#include "jail_audio.h"
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#include "resource.h"
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#include "screen.h"
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#include "sprite.h"
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#include "utils.h"
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#include "const.h"
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#include <vector>
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#include <string>
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#include "text.h"
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#ifndef LOADING_SCREEN_H
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#define LOADING_SCREEN_H
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#include <SDL2/SDL_events.h> // for SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer
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#include <SDL2/SDL_stdinc.h> // for Uint32
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class Asset;
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class Input;
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class Resource;
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class Screen;
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class Sprite;
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class Texture;
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struct JA_Music_t;
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struct options_t;
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struct section_t;
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class LoadingScreen
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{
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@@ -86,6 +83,4 @@ public:
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// Bucle principal
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void run();
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};
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#endif
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};
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