Eliminat TOT el online i merdes

This commit is contained in:
2025-02-20 12:07:28 +01:00
parent 9cb57e2ff2
commit e23f6b5ed9
20 changed files with 30 additions and 1235 deletions

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@@ -1,101 +0,0 @@
#ifdef JA_USESDLMIXER
#include "jail_audio.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <stdio.h>
struct JA_Sound_t {}; // Dummy structs
struct JA_Music_t {};
int JA_freq {48000};
SDL_AudioFormat JA_format {AUDIO_S16};
Uint8 JA_channels {2};
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
JA_freq = freq;
JA_format = format;
JA_channels = channels;
Mix_OpenAudio(JA_freq, JA_format, JA_channels, 1024);
}
void JA_Quit() {
Mix_CloseAudio();
}
JA_Music_t *JA_LoadMusic(const char* filename) {
return (JA_Music_t*)Mix_LoadMUS(filename);
}
void JA_PlayMusic(JA_Music_t *music, const int loop) {
Mix_PlayMusic((Mix_Music*)music, loop);
}
void JA_PauseMusic() {
Mix_PauseMusic();
}
void JA_ResumeMusic() {
Mix_ResumeMusic();
}
void JA_StopMusic() {
Mix_HaltMusic();
}
JA_Music_state JA_GetMusicState() {
if (Mix_PausedMusic()) {
return JA_MUSIC_PAUSED;
} else if (Mix_PlayingMusic()) {
return JA_MUSIC_PLAYING;
} else {
return JA_MUSIC_STOPPED;
}
}
void JA_DeleteMusic(JA_Music_t *music) {
Mix_FreeMusic((Mix_Music*)music);
}
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) {
return NULL;
}
JA_Sound_t *JA_LoadSound(const char* filename) {
JA_Sound_t *sound = (JA_Sound_t*)Mix_LoadWAV(filename);
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
return Mix_PlayChannel(-1, (Mix_Chunk*)sound, loop);
}
void JA_DeleteSound(JA_Sound_t *sound) {
Mix_FreeChunk((Mix_Chunk*)sound);
}
void JA_PauseChannel(const int channel) {
Mix_Pause(channel);
}
void JA_ResumeChannel(const int channel) {
Mix_Resume(channel);
}
void JA_StopChannel(const int channel) {
Mix_HaltChannel(channel);
}
JA_Channel_state JA_GetChannelState(const int channel) {
if (Mix_Paused(channel)) {
return JA_CHANNEL_PAUSED;
} else if (Mix_Playing(channel)) {
return JA_CHANNEL_PLAYING;
} else {
return JA_CHANNEL_FREE;
}
}
int JA_SetVolume(int volume) {
return Mix_Volume(-1, volume);
}
#endif

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@@ -1,154 +0,0 @@
#include "jscore.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#ifdef _WIN32
#include <winsock2.h>
#else
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/in.h>
#endif
#include <unistd.h>
#include <string>
#include <vector>
namespace jscore {
using namespace std;
struct user {
string name;
int points;
};
vector<user> score;
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
int sock;
struct sockaddr_in client;
int PORT = 9911;
string HOST = "jaildoctor.duckdns.org";
#ifdef WIN32
WSADATA WsaData;
#endif
bool jscore_error = false;
string error_message;
void init(std::string host, const int port) {
PORT = port;
HOST = host;
}
void setErrorMessage(string message) {
jscore_error = true;
error_message = message;
}
string sendRequest(const string request) {
#ifdef WIN32
int ret = WSAStartup(0x101,&WsaData);
if (ret != 0) return 0;
#endif
struct hostent * host = gethostbyname(HOST.c_str());
if ( (host == NULL) || (host->h_addr == NULL) ) {
setErrorMessage("Error retrieving DNS information.\n");
return "";
}
bzero(&client, sizeof(client));
client.sin_family = AF_INET;
client.sin_port = htons( PORT );
memcpy(&client.sin_addr, host->h_addr, host->h_length);
sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) {
setErrorMessage("Error creating socket.\n");
return "";
}
if ( connect(sock, (struct sockaddr *)&client, sizeof(client)) < 0 ) {
close(sock);
setErrorMessage("Could not connect\n");
return "";
}
string r = request + " HTTP/1.1\r\nHost: "+HOST+"\r\nConnection: close\r\n\r\n\r\n";
if (send(sock, r.c_str(), r.length(), 0) != (int)r.length()) {
setErrorMessage("Error sending request.\n");
return "";
}
char cur;
char start[5]="\r\n\r\n";
int pos = 0;
while ( recv(sock, &cur, 1,0) > 0 ) {
if (cur==start[pos]) { pos++; if (pos == 4) break; } else { pos = 0; }
}
char buffer[1024]; buffer[0]=0; pos=0;
while ( recv(sock, &cur, 1,0) > 0 ) {
buffer[pos] = cur;
pos++;
}
#ifdef WIN32
WSACleanup();
#endif
buffer[pos]=0;
return buffer;
}
const bool initOnlineScore(string game) {
string strbuff = sendRequest("GET /score-list.php?game=" + game);
if (jscore_error) return not jscore_error;
user u;
char buffer[1024];
strcpy(buffer, strbuff.c_str());
char *str = buffer;
char *p = str;
score.clear();
while (*p!=0) {
while (*p!=',') {p++;}
*p=0; u.name = str; p++; str=p;
while (*p!='\n') {p++;}
*p=0; u.points = atoi(str); p++; str=p;
score.push_back(u);
}
return not jscore_error;
}
const int getNumUsers() {
return score.size();
}
string getUserName(const int index) {
return score[index].name;
}
const int getPoints(const int index) {
return score[index].points;
}
const bool updateUserPoints(string game, string user, const int points) {
string strbuff = sendRequest("GET /score-update.php?game=" + game + "&user=" + user + "&points=" + to_string(points));
initOnlineScore(game);
return not jscore_error;
}
const int getUserPoints(string game, std::string user) {
return atoi(sendRequest("GET /getuserpoints.php?game=" + game + "&user=" + user).c_str());
}
string getUserData(string game, string user) {
return sendRequest("GET /getuserdata.php?game=" + game + "&user=" + user);
}
void setUserData(string game, string user, string data) {
sendRequest("GET /setuserdata.php?game=" + game + "&user=" + user + "&data=" + data);
}
};

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@@ -1,16 +0,0 @@
#pragma once
#include <string>
namespace jscore {
void init(std::string host, const int port);
const bool initOnlineScore(std::string game);
const int getNumUsers();
std::string getUserName(const int index);
const int getPoints(const int index);
const int getUserPoints(std::string game, std::string user);
const bool updateUserPoints(std::string game, std::string user, const int points);
std::string getUserData(std::string game, std::string user);
void setUserData(std::string game, std::string user, std::string data);
};

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@@ -97,18 +97,6 @@ struct cheat_t
bool altSkin; // Indicxa si se usa una skin diferente para el jugador
};
// Estructura para el servicio online
struct online_t
{
bool enabled; // Indica si se quiere usar el modo online o no
bool sessionEnabled; // Indica ya se ha hecho login
std::string server; // Servidor para los servicios online
int port; // Puerto del servidor
std::string gameID; // Identificador del juego para los servicios online
std::string jailerID; // Identificador del jugador para los servicios online
int score; // Puntuación almacenada online
};
// Estructura para almacenar estadísticas
struct op_stats_t
{
@@ -144,7 +132,6 @@ struct options_t
bool console; // Indica si ha de mostrar información por la consola de texto
cheat_t cheat; // Contiene trucos y ventajas para el juego
op_stats_t stats; // Datos con las estadisticas de juego
online_t online; // Datos del servicio online
op_notification_t notifications; // Opciones relativas a las notificaciones;
op_screen_t screen; // Opciones relativas a la clase screen
ctrl_schem_e keys; // Teclas usadas para jugar