forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido efecto básico de fade a la clase screen
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@@ -112,6 +112,7 @@ void Game::checkEventHandler()
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case SDL_SCANCODE_M:
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board.music = !board.music;
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board.music ? JA_ResumeMusic() : JA_PauseMusic();
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screen->setFade();
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break;
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case SDL_SCANCODE_P:
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@@ -214,8 +215,10 @@ void Game::update()
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checkIfPlayerIsAlive();
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checkEndGame();
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scoreboard->update();
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updateDebugInfo();
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updateBlackScreen();
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screen->updateFX();
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}
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}
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@@ -237,6 +240,7 @@ void Game::render()
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// Debug info
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renderDebugInfo();
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// test->render();
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screen->renderFX();
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// Actualiza la pantalla
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screen->blit();
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