forked from jaildesigner-jailgames/jaildoctors_dilemma
afegits estats a la clase Game
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@@ -25,12 +25,11 @@ Room::Room(const std::string& room_path, std::shared_ptr<Scoreboard::Data> data)
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item_manager_ = std::make_unique<ItemManager>(room->name, data_);
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initializeRoom(*room);
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openTheJail(); // Abre la Jail si se da el caso
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// Crea el mapa de colisiones (necesita tile_map_, tile_set_width_, conveyor_belt_direction_)
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collision_map_ = std::make_unique<CollisionMap>(tile_map_, tile_set_width_, conveyor_belt_direction_);
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openTheJail(); // Abre la Jail si se da el caso
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// Crea el renderizador del tilemap (necesita tile_map_, tile_set_width_, surface_, bg_color_, conveyor_belt_direction_)
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tilemap_renderer_ = std::make_unique<TilemapRenderer>(tile_map_, tile_set_width_, surface_, bg_color_, conveyor_belt_direction_);
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tilemap_renderer_->initialize(collision_map_.get()); // Inicializa (crea map_surface, pinta tiles, busca animados)
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