corregides cridades a SDL3 i migrat casi tot de int a float. Falta jail_shader

This commit is contained in:
2025-10-15 12:16:50 +02:00
parent 7c102e42cc
commit e4a08d2ec7
52 changed files with 879 additions and 823 deletions

View File

@@ -1,55 +1,44 @@
#pragma once
#include <SDL3/SDL.h>
struct JA_Music_t; // lines 5-5
struct JA_Sound_t; // lines 6-6
enum JA_Channel_state {
JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED
};
enum JA_Music_state {
JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,
JA_MUSIC_STOPPED,
JA_MUSIC_DISABLED
};
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
struct JA_Sound_t;
struct JA_Music_t;
void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
void JA_Update();
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
void JA_Quit();
JA_Music_t* JA_LoadMusic(const char* filename);
JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t* music, const int loop = -1);
JA_Music_t *JA_LoadMusic(const char* filename);
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
void JA_PauseMusic();
void JA_ResumeMusic();
void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t* music);
int JA_SetMusicVolume(int volume);
void JA_DeleteMusic(JA_Music_t *music);
float JA_SetMusicVolume(float volume);
void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value);
JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t* JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t* JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t* sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0);
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char* filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0, const int group=0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0, const int group=0);
void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t* sound);
int JA_SetSoundVolume(int volume);
void JA_DeleteSound(JA_Sound_t *sound);
float JA_SetSoundVolume(float volume, const int group=0);
void JA_EnableSound(const bool value);
int JA_SetVolume(int volume);
float JA_SetVolume(float volume);