forked from jaildesigner-jailgames/jaildoctors_dilemma
eliminada la clase Debug en Release
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@@ -82,8 +82,10 @@ void Player::move(float delta_time) {
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break;
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}
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syncSpriteAndCollider(); // Actualiza la posición del sprite y las colisiones
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#ifdef _DEBUG
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Debug::get()->add(std::string("X: " + std::to_string(static_cast<int>(x_))));
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Debug::get()->add(std::string("Y: " + std::to_string(static_cast<int>(y_))));
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#endif
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}
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void Player::handleConveyorBelts() {
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@@ -2,7 +2,9 @@
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#include <algorithm> // Para std::ranges::any_of
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#ifdef _DEBUG
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#include "core/system/debug.hpp" // Para Debug
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#endif
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#include "utils/defines.hpp" // Para Collision
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// Constructor
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@@ -3,7 +3,9 @@
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#include "core/rendering/screen.hpp"
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#include "core/rendering/surface.hpp"
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#include "core/rendering/surface_sprite.hpp"
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#ifdef _DEBUG
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#include "core/system/debug.hpp"
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#endif
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#include "game/gameplay/collision_map.hpp"
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#include "utils/utils.hpp"
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