Creando contenido. Los items ya pillan el color desde el archivo de mapa

This commit is contained in:
2022-09-20 20:45:08 +02:00
parent 13046d5dcf
commit e7cc5b49ea
23 changed files with 514 additions and 177 deletions

10
data/enemies/wave_v.ani Normal file
View File

@@ -0,0 +1,10 @@
frames_per_row=6
frame_width=8
frame_height=8
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3,4,5,4,3,2,1
[/animation]

BIN
data/enemies/wave_v.png Normal file

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View File

@@ -12,25 +12,17 @@ roomRight=05.room
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
tileset=chip.png
animation=chip.ani
width=8
height=16
x=2
y=2
vx=0
x=24
y=12
vx=0.3
vy=0
x1=2
y1=2
x2=2
y2=2
x1=24
y1=12
x2=31
y2=12
color=magenta
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
counter=1
[/item]
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View File

@@ -16,21 +16,29 @@ tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=2
y=2
x=15
y=1
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
vy=0.6
x1=15
y1=1
x2=15
y2=12
color=magenta
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
x=2
y=6
counter=1
[/item]
[item]
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tile=1
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counter=2
[/item]

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@@ -1,6 +1,6 @@
name=no 07
name=sigmasua
bgColor=black
border=red
border=black
tileset=standard.png
roomUp=0
roomDown=0
@@ -12,25 +12,97 @@ roomRight=04.room
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=2
y=2
vx=0
x=15
y=7
vx=0.8
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
x1=9
y1=7
x2=25
y2=7
color=bright_red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=3
y=8
vx=0
vy=0.4
x1=3
y1=5
x2=3
y2=12
color=bright_red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=12
y=10
vx=0
vy=0.3
x1=12
y1=10
x2=12
y2=13
color=bright_magenta
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=17
y=13
vx=0
vy=-0.3
x1=17
y1=10
x2=17
y2=13
color=bright_green
[/enemy]
[item]
tileset=items.png
tile=1
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y=1
tile=9
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[/item]
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@@ -16,11 +16,11 @@ tileset=abad.png
animation=abad.ani
width=8
height=16
x=1
x=4
y=13
vx=0.4
vy=0
x1=1
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y2=13

View File

@@ -1,6 +1,8 @@
name=no 16
bgColor=black
border=red
name=The Fridge
bgColor=blue
border=blue
itemColor1=bright_cyan
itemColor2=yellow
tileset=standard.png
roomUp=44.room
roomDown=0
@@ -12,25 +14,74 @@ roomRight=08.room
[/tilemap]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
tileset=chip.png
animation=chip.ani
width=8
height=16
x=2
y=2
vx=0
x=1
y=3
vx=1
vy=0
x1=2
y1=2
x2=2
y2=2
x1=1
y1=3
x2=14
y2=3
color=magenta
[/enemy]
[enemy]
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animation=chip.ani
width=8
height=16
x=30
y=7
vx=-0.8
vy=0
x1=10
y1=7
x2=30
y2=7
color=bright_white
[/enemy]
[enemy]
tileset=wave.png
animation=wave.ani
width=8
height=8
x=15
y=12
vx=0.5
vy=0
x1=15
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x2=30
y2=12
color=bright_magenta
[/enemy]
[item]
tileset=items.png
tile=1
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tile=6
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counter=1
[/item]
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View File

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name=no 58
name=chirping
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border=red
border=magenta
tileset=standard.png
roomUp=0
roomDown=0
@@ -12,25 +12,81 @@ roomRight=59.room
[/tilemap]
[enemy]
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tileset=bird.png
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[/enemy]
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[/enemy]
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View File

@@ -1,6 +1,6 @@
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name=static
bgColor=black
border=red
border=bright_magenta
tileset=standard.png
roomUp=60.room
roomDown=0
@@ -12,25 +12,90 @@ roomRight=0
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animation=diskette.ani
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height=16
x=2
y=2
vx=0
tileset=wave.png
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height=8
x=1
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vx=0.8
vy=0
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color=magenta
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[enemy]
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animation=wave.ani
width=8
height=8
x=30
y=4
vx=-0.8
vy=0
x1=1
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x2=30
y2=4
color=cyan
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[enemy]
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animation=wave.ani
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height=8
x=15
y=14
vx=-0.4
vy=0
x1=3
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View File

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View File

@@ -1,4 +1,4 @@
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name=magnetic fields
bgColor=black
border=red
tileset=standard.png
@@ -6,31 +6,89 @@ roomUp=05.room
roomDown=59.room
roomLeft=0
roomRight=0
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itemColor2=green
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View File

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