forked from jaildesigner-jailgames/jaildoctors_dilemma
Creando contenido. Los items ya pillan el color desde el archivo de mapa
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@@ -16,11 +16,16 @@ Item::Item(item_t item)
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// Inicia variables
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sprite->setSpriteClip((item.tile % 10) * 8, (item.tile / 10) * 8, 8, 8);
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collider = sprite->getRect();
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colorChangeSpeed = 4;
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colorChangeSpeed = 8;
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counter = item.counter * colorChangeSpeed;
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// Inicializa los colores
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color_t c = stringToColor("blue");
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color_t c = item.color1;
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color.push_back(c);
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c = item.color2;
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color.push_back(c);
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/*color_t c = stringToColor("blue");
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color.push_back(c);
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c = stringToColor("red");
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@@ -36,7 +41,7 @@ Item::Item(item_t item)
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color.push_back(c);
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c = stringToColor("yellow");
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color.push_back(c);
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color.push_back(c);*/
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}
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// Destructor
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