forked from jaildesigner-jailgames/jaildoctors_dilemma
FIx: El jugador no se moria al caer de alto si se mantenia la tecla de slto pulsada
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@@ -1,6 +1,7 @@
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#include "notify.h"
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#include <string>
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#include <stdio.h>
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#include <iostream>
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile)
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@@ -36,6 +37,8 @@ void Notify::render()
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{
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notifications.at(i).sprite->render();
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}
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text->write(8,8,"TEXTO DE PRUEBA");
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}
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// Actualiza el estado de las notificaiones
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@@ -114,7 +117,6 @@ void Notify::showText(std::string text)
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const int despH = this->text->getCharacterSize() / 2;
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const int despV = despH;
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const int travelDist = height + despV;
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// const int offset = (int)notifications.size() * (travelDist) + despV;
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const int offset = (int)notifications.size() > 0 ? notifications.back().y + travelDist : despV;
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// Crea la notificacion
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@@ -142,6 +144,12 @@ void Notify::showText(std::string text)
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// Añade la notificación a la lista
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notifications.push_back(n);
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//std::cout << "Notification " << notifications.size() << std::endl;
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//std::cout << "width " << width << std::endl;
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//std::cout << "height " << height << std::endl;
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//std::cout << "offset " << offset << std::endl;
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//std::cout << "desp " << despH << std::endl;
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}
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// Indica si hay notificaciones activas
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