FIx: El jugador no se moria al caer de alto si se mantenia la tecla de slto pulsada

This commit is contained in:
2022-11-19 09:02:35 +01:00
parent d003b51de4
commit e90c61a416
6 changed files with 29 additions and 11 deletions

View File

@@ -21,9 +21,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
this->options = options;
#ifdef DEBUG
currentRoom = "48.room";
const int x1 = 18;
const int y1 = 13;
currentRoom = "02.room";
const int x1 = 20;
const int y1 = 6;
spawnPoint = {x1 * 8, y1 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
#endif