forked from jaildesigner-jailgames/jaildoctors_dilemma
FIx: El jugador no se moria al caer de alto si se mantenia la tecla de slto pulsada
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@@ -21,9 +21,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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this->options = options;
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#ifdef DEBUG
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currentRoom = "48.room";
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const int x1 = 18;
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const int y1 = 13;
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currentRoom = "02.room";
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const int x1 = 20;
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const int y1 = 6;
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spawnPoint = {x1 * 8, y1 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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#endif
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