Arreglado un bug en la eleccion aleatoria de frame de los enemigos

This commit is contained in:
2022-10-19 20:24:49 +02:00
parent d5dfc952c2
commit efeed945e7
20 changed files with 323 additions and 122 deletions

View File

@@ -1,33 +1,86 @@
name=no 48
bgColor=black
border=red
name=welcome to the jailbattle
bgColor=green
border=bright_green
tilemap=48.tmx
tileset=standard.png
roomUp=0
roomDown=49.room
roomLeft=0
roomRight=47.room
itemColor1=white
itemColor2=green
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
tileset=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=17
y=6
vx=0.5
vy=0
x1=12
y1=6
x2=27
y2=6
color=white
flip=true
[/enemy]
[enemy]
tileset=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=2
y=2
vx=0
y=13
vx=0.6
vy=0
x1=2
y1=2
x2=2
y2=2
color=magenta
y1=13
x2=16
y2=13
color=white
flip=true
[/enemy]
[enemy]
tileset=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=29
y=10
vx=0
vy=0.2
x1=29
y1=10
x2=29
y2=13
color=white
flip=true
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=1
tile=19
x=27
y=11
counter=1
[/item]
[item]
tileset=items.png
tile=19
x=3
y=3
counter=2
[/item]
[item]
tileset=items.png
tile=19
x=23
y=4
counter=3
[/item]