Arreglado un bug en la eleccion aleatoria de frame de los enemigos

This commit is contained in:
2022-10-19 20:24:49 +02:00
parent d5dfc952c2
commit efeed945e7
20 changed files with 323 additions and 122 deletions

View File

@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// ****
// this->debug->setEnabled(true);
currentRoom = "20.room";
currentRoom = "51.room";
const int x = 30;
const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};