forked from jaildesigner-jailgames/jaildoctors_dilemma
Creado linux_release en el makefile
This commit is contained in:
43
Makefile
43
Makefile
@@ -1,40 +1,63 @@
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executable = jaildoctors_dilemma
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source = source/*.cpp source/common/*.cpp
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appName = JailDoctor's Dilemma
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macosBundle = ../jaildoctors_dilemma_release
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macosReleaseFolder = ../jaildoctors_dilemma_release
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linuxReleaseFolder = jdd_release_linux
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windows:
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@echo off
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if not exist data\config (mkdir data\config)
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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macos:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
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macos_release:
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# Remove data
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rm -rdf data/config
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rm -rdf "$(macosBundle)/$(appName).app"
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rm -rdf "$(macosReleaseFolder)/$(appName).app"
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# Create folders
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mkdir -p data/config
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mkdir -p "$(macosBundle)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(macosBundle)/$(appName).app/Contents/MacOS"
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mkdir -p "$(macosBundle)/$(appName).app/Contents/Resources"
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mkdir -p "$(macosReleaseFolder)/$(appName).app/Contents/Frameworks"
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mkdir -p "$(macosReleaseFolder)/$(appName).app/Contents/MacOS"
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mkdir -p "$(macosReleaseFolder)/$(appName).app/Contents/Resources"
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mkdir -p Frameworks
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# Copy folders
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cp -R data "$(macosBundle)/$(appName).app/Contents/Resources"
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cp -R /Library/Frameworks/SDL2.framework "$(macosBundle)/$(appName).app/Contents/Frameworks"
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cp -R data "$(macosReleaseFolder)/$(appName).app/Contents/Resources"
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cp -R /Library/Frameworks/SDL2.framework "$(macosReleaseFolder)/$(appName).app/Contents/Frameworks"
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cp -R /Library/Frameworks/SDL2.framework Frameworks
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# Copy files
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cp release/*.icns "$(macosBundle)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(macosBundle)/$(appName).app/Contents"
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cp release/*.icns "$(macosReleaseFolder)/$(appName).app/Contents/Resources"
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cp release/Info.plist "$(macosReleaseFolder)/$(appName).app/Contents"
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# Build
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clang++ $(source) -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosBundle)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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clang++ $(source) -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosReleaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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# Remove folders
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rm -rdf Frameworks
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linux:
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rm -rdf data/config
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mkdir -p data/config
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g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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linux_release:
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# Remove data
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rm -rdf data/config
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rm -rdf $(linuxReleaseFolder)
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# Create folders
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mkdir -p data/config
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mkdir -p $(linuxReleaseFolder)
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# Copy data
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cp -R data $(linuxReleaseFolder)
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cp LICENSE $(linuxReleaseFolder)
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cp README.md $(linuxReleaseFolder)
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# Build
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(linuxReleaseFolder)/$(executable)
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strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
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# Pack files
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cd $(linuxReleaseFolder) && tar -czvf ../$(executable).tar.gz *
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# Remove data
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rm -rdf $(linuxReleaseFolder)
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