forked from jaildesigner-jailgames/jaildoctors_dilemma
Eliminada una variable static que no se utilizaba
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@@ -665,7 +665,7 @@ void Room::fillMapTexture()
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void Room::renderMap()
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{
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// Dibuja la textura con el mapa en pantalla
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static SDL_Rect dest = {0, 0, PLAY_AREA_WIDTH, PLAY_AREA_HEIGHT};
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SDL_Rect dest = {0, 0, PLAY_AREA_WIDTH, PLAY_AREA_HEIGHT};
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SDL_RenderCopy(renderer, mapTexture, nullptr, &dest);
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// Dibuja los tiles animados
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