forked from jaildesigner-jailgames/jaildoctors_dilemma
afegit flicker a postfx
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@@ -735,6 +735,7 @@ namespace Options {
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parseFloatField(p, "gamma", preset.gamma);
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parseFloatField(p, "curvature", preset.curvature);
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parseFloatField(p, "bleeding", preset.bleeding);
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parseFloatField(p, "flicker", preset.flicker);
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// Nota: 'supersampling' era un campo por-preset (eliminado). Si existe
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// en el fichero del usuario se ignora silenciosamente (compatible).
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postfx_presets.push_back(preset);
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@@ -786,6 +787,7 @@ namespace Options {
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file << "# gamma: gamma correction input 2.4 / output 2.2\n";
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file << "# curvature: CRT barrel distortion\n";
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file << "# bleeding: NTSC horizontal colour bleeding\n";
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file << "# flicker: phosphor CRT flicker ~50 Hz (0.0 = off, 1.0 = max)\n";
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file << "# Note: supersampling is a global toggle in config.yaml, not per-preset.\n";
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file << "\n";
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file << "presets:\n";
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@@ -797,6 +799,7 @@ namespace Options {
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file << " gamma: 0.8\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " flicker: 0.0\n";
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file << " - name: \"NTSC\"\n";
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file << " vignette: 0.4\n";
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file << " scanlines: 0.5\n";
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@@ -805,6 +808,7 @@ namespace Options {
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file << " gamma: 0.5\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.6\n";
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file << " flicker: 0.0\n";
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file << " - name: \"CURVED\"\n";
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file << " vignette: 0.5\n";
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file << " scanlines: 0.6\n";
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@@ -813,6 +817,7 @@ namespace Options {
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file << " gamma: 0.7\n";
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file << " curvature: 0.8\n";
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file << " bleeding: 0.0\n";
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file << " flicker: 0.0\n";
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file << " - name: \"SCANLINES\"\n";
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file << " vignette: 0.0\n";
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file << " scanlines: 0.8\n";
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@@ -821,6 +826,7 @@ namespace Options {
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file << " gamma: 0.0\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " flicker: 0.0\n";
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file << " - name: \"SUBTLE\"\n";
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file << " vignette: 0.3\n";
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file << " scanlines: 0.4\n";
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@@ -829,6 +835,16 @@ namespace Options {
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file << " gamma: 0.3\n";
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file << " curvature: 0.0\n";
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file << " bleeding: 0.0\n";
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file << " flicker: 0.0\n";
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file << " - name: \"CRT LIVE\"\n";
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file << " vignette: 0.5\n";
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file << " scanlines: 0.6\n";
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file << " chroma: 0.3\n";
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file << " mask: 0.3\n";
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file << " gamma: 0.4\n";
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file << " curvature: 0.3\n";
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file << " bleeding: 0.4\n";
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file << " flicker: 0.8\n";
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file.close();
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@@ -838,11 +854,12 @@ namespace Options {
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// Cargar los presets recién creados
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postfx_presets.clear();
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postfx_presets.push_back({"CRT", 0.6F, 0.7F, 0.15F, 0.6F, 0.8F, 0.0F, 0.0F});
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postfx_presets.push_back({"NTSC", 0.4F, 0.5F, 0.2F, 0.4F, 0.5F, 0.0F, 0.6F});
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postfx_presets.push_back({"CURVED", 0.5F, 0.6F, 0.1F, 0.5F, 0.7F, 0.8F, 0.0F});
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postfx_presets.push_back({"SCANLINES", 0.0F, 0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F});
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postfx_presets.push_back({"SUBTLE", 0.3F, 0.4F, 0.05F, 0.0F, 0.3F, 0.0F, 0.0F});
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postfx_presets.push_back({"CRT", 0.6F, 0.7F, 0.15F, 0.6F, 0.8F, 0.0F, 0.0F, 0.0F});
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postfx_presets.push_back({"NTSC", 0.4F, 0.5F, 0.2F, 0.4F, 0.5F, 0.0F, 0.6F, 0.0F});
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postfx_presets.push_back({"CURVED", 0.5F, 0.6F, 0.1F, 0.5F, 0.7F, 0.8F, 0.0F, 0.0F});
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postfx_presets.push_back({"SCANLINES",0.0F, 0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F});
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postfx_presets.push_back({"SUBTLE", 0.3F, 0.4F, 0.05F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F});
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postfx_presets.push_back({"CRT LIVE", 0.5F, 0.6F, 0.3F, 0.3F, 0.4F, 0.3F, 0.4F, 0.8F});
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current_postfx_preset = 0;
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return true;
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