Clase item creada. Ya dibuja items en pantalla

This commit is contained in:
2022-07-12 18:39:00 +02:00
parent ae841a45ee
commit f8db0e3a90
9 changed files with 117 additions and 44 deletions

View File

@@ -3,22 +3,22 @@
#include <sstream>
// Constructor
Item::Item(SDL_Rect _rect, std::string _tileset, SDL_Renderer *_renderer, Asset *_asset)
Item::Item(item_t item)
{
// Obten punteros a objetos
asset = _asset;
renderer = _renderer;
asset = item.asset;
renderer = item.renderer;
// Crea objetos
texture = new LTexture();
sprite = new Sprite(_rect, texture, renderer);
sprite = new Sprite(item.x, item.y, 8, 8, texture, renderer);
// Carga la textura
loadTextureFromFile(texture, asset->get(_tileset), renderer);
loadTextureFromFile(texture, asset->get(item.tileset), renderer);
// Inicia variables
sprite->setSpriteClip(0,0,8,8);
sprite->setSpriteClip(item.tile * 8, 0, 8, 8);
// Inicializa los colores
color_t c = stringToColor("blue");
color.push_back(c);
@@ -53,11 +53,10 @@ Item::~Item()
// Pinta el enemigo en pantalla
void Item::draw()
{
sprite->render();
}
// Actualiza las variables del objeto
void Item::update()
{
}