forked from jaildesigner-jailgames/jaildoctors_dilemma
Afegida tecla per a canviar el escalat sencer
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@@ -77,6 +77,7 @@ Director::Director(int argc, const char *argv[])
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// Crea los objetos
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Screen::init(window_, renderer_);
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SDL_ShowCursor(SDL_DISABLE);
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Resource::init();
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Notifier::init("", "8bithud");
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Screen::get()->setNotificationsEnabled(true);
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@@ -84,7 +85,6 @@ Director::Director(int argc, const char *argv[])
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initInput();
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Debug::init();
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Cheevos::init(Asset::get()->get("cheevos.bin"));
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SDL_ShowCursor(SDL_DISABLE);
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}
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Director::~Director()
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@@ -247,6 +247,7 @@ void Director::initInput()
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Input::get()->bindKey(InputAction::TOGGLE_SHADERS, SDL_SCANCODE_F4);
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Input::get()->bindKey(InputAction::NEXT_PALETTE, SDL_SCANCODE_F5);
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Input::get()->bindKey(InputAction::PREVIOUS_PALETTE, SDL_SCANCODE_F6);
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Input::get()->bindKey(InputAction::TOGGLE_INTEGER_SCALE, SDL_SCANCODE_F7);
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Input::get()->bindKey(InputAction::TOGGLE_MUSIC, SDL_SCANCODE_M);
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Input::get()->bindKey(InputAction::TOGGLE_BORDER, SDL_SCANCODE_B);
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