diff --git a/source/game.cpp b/source/game.cpp index 7aefc1e..23e65b1 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -118,6 +118,9 @@ void Game::update() case SDL_SCANCODE_F4: screen->setWindowSize(4); break; + + default: + break; } } } diff --git a/source/room.cpp b/source/room.cpp index 1f50f6b..eac427a 100644 --- a/source/room.cpp +++ b/source/room.cpp @@ -398,7 +398,6 @@ color_t Room::getBGColor() void Room::fillMapTexture() { SDL_SetRenderTarget(renderer, mapTexture); - SDL_SetTextureBlendMode(mapTexture, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); SDL_RenderClear(renderer); diff --git a/source/screen.cpp b/source/screen.cpp index 1c8aee7..67de2d8 100644 --- a/source/screen.cpp +++ b/source/screen.cpp @@ -17,7 +17,6 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, i setVideoMode(options->fullScreenMode); // Define el color del borde para el modo de pantalla completa - borderColor = {0x27, 0x27, 0x36}; borderColor = {0x00, 0x00, 0x00}; // Crea la textura donde se dibujan los graficos del juego