# AROUND WITH ME room: number: "41" name: "AROUND WITH ME" bgColor: black border: blue tileSetFile: standard.gif # Room connections (null for no connection) connections: up: null down: null left: "42" right: "40" # Item display colors itemColor1: yellow itemColor2: magenta # Conveyor belt direction: left (-1), none (0), right (1) autoSurface: 0 # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Values are 0-based tile indices (0 = empty) tilemap: - [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [187, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [187, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [187, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1] - [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556] # Enemies in this room enemies: - animation: arounders_door.ani position: {x: 6, y: 2} velocity: {x: 0, y: 0} boundaries: x1: 6 y1: 2 x2: 6 y2: 2 color: bright_cyan - animation: stopped_arounder.ani position: {x: 8, y: 12} velocity: {x: 0, y: 0} boundaries: x1: 8 y1: 12 x2: 8 y2: 12 color: bright_cyan - animation: stopped_arounder.ani position: {x: 11, y: 3} velocity: {x: 0, y: 0} boundaries: x1: 11 y1: 3 x2: 11 y2: 3 color: bright_cyan - animation: stopped_arounder.ani position: {x: 24, y: 12} velocity: {x: 0, y: 0} boundaries: x1: 24 y1: 12 x2: 24 y2: 12 color: bright_cyan - animation: walking_arounder.ani position: {x: 12, y: 12} velocity: {x: 18.0, y: 0} boundaries: x1: 9 y1: 12 x2: 23 y2: 12 color: bright_cyan flip: true - animation: walking_arounder.ani position: {x: 14, y: 12} velocity: {x: -24.0, y: 0} boundaries: x1: 9 y1: 12 x2: 23 y2: 12 color: bright_cyan flip: true - animation: walking_arounder.ani position: {x: 14, y: 6} velocity: {x: -24.0, y: 0} boundaries: x1: 12 y1: 6 x2: 20 y2: 6 color: bright_cyan flip: true # Items in this room items: - tileSetFile: items.gif tile: 46 position: {x: 9, y: 2} counter: 1