# HEAVY DEMONS ON LEGGINS room: number: "56" name: "HEAVY DEMONS ON LEGGINS" bgColor: black border: black tileSetFile: standard.gif # Room connections (null for no connection) connections: up: null down: null left: "55" right: "57" # Item display colors itemColor1: bright_red itemColor2: green # Conveyor belt direction: left (-1), none (0), right (1) autoSurface: -1 # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Values are 0-based tile indices (0 = empty) tilemap: - [-1, -1, -1, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, 302, 302, 302, 302, -1, -1, 302, 302, 302, 302, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17] - [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17] - [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 468, 468, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17] - [17, 568, -1, -1, -1, -1, -1, -1, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, -1, -1, -1, -1, -1, -1, 567, 17] - [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17] - [17, 568, -1, 17, 17, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 17, 17, 17, -1, 567, 17] - [17, 568, -1, 566, 566, 566, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 566, 566, 566, -1, 567, 17] - [17, 568, -1, -1, -1, -1, -1, -1, 519, 410, 410, -1, -1, -1, -1, 468, 468, -1, -1, -1, -1, 410, 410, 543, -1, -1, -1, -1, -1, -1, 567, 17] - [17, 568, -1, -1, -1, -1, -1, 519, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 543, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, 519, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 543, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, 519, -1, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, 543, -1, -1, -1, 514, 17] - [17, 17, 17, 17, 17, 17, 17, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 17, 17, 17, 17, 17, 17, 17] # Enemies in this room enemies: - animation: demon.ani position: {x: 12, y: 3} velocity: {x: 0, y: 30.0} boundaries: x1: 12 y1: 3 x2: 12 y2: 12 color: red - animation: demon.ani position: {x: 18, y: 5} velocity: {x: 0, y: 30.0} boundaries: x1: 18 y1: 3 x2: 18 y2: 12 color: red # Items in this room items: - tileSetFile: items.gif tile: 28 position: {x: 15, y: 10} counter: 1 - tileSetFile: items.gif tile: 28 position: {x: 16, y: 10} counter: 2 - tileSetFile: items.gif tile: 28 position: {x: 15, y: 5} counter: 3 - tileSetFile: items.gif tile: 28 position: {x: 16, y: 5} counter: 4