# MAGNETIC FIELDS room: number: "60" name: "MAGNETIC FIELDS" bgColor: black border: bright_red tileSetFile: standard.gif # Room connections (null for no connection) connections: up: "05" down: "59" left: null right: null # Item display colors itemColor1: red itemColor2: green # Conveyor belt direction: left (-1), none (0), right (1) autoSurface: 0 # Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile) # Values are 0-based tile indices (0 = empty) tilemap: - [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, 307, -1, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, -1, -1, 307, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168] - [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168] # Enemies in this room enemies: - animation: shock.ani position: {x: 7, y: 2} velocity: {x: 0, y: 90.0} boundaries: x1: 7 y1: 1 x2: 7 y2: 14 color: yellow - animation: shock.ani position: {x: 24, y: 6} velocity: {x: 0, y: -90.0} boundaries: x1: 24 y1: 1 x2: 24 y2: 14 color: yellow # Items in this room items: - tileSetFile: items.gif tile: 1 position: {x: 5, y: 4} counter: 1 - tileSetFile: items.gif tile: 1 position: {x: 4, y: 9} counter: 2 - tileSetFile: items.gif tile: 1 position: {x: 9, y: 9} counter: 3 - tileSetFile: items.gif tile: 1 position: {x: 22, y: 9} counter: 2 - tileSetFile: items.gif tile: 1 position: {x: 27, y: 9} counter: 3 - tileSetFile: items.gif tile: 1 position: {x: 26, y: 4} counter: 1