name=BREAKOUT.LUA bgColor=black border=black tileMapFile=52.tmx tileSetFile=standard.gif roomUp=0 roomDown=0 roomLeft=0 roomRight=51.room itemColor1=bright_white itemColor2=black [enemy] animation=breakout.ani x=1 y=6 vx=132.0 vy=0 x1=1 y1=6 x2=22 y2=6 color=white [/enemy] [item] tileSetFile=items.gif tile=39 x=1 y=13 counter=1 [/item]