executable = jaildoctors_dilemma source = source/*.cpp source/common/*.cpp appName = JailDoctor's Dilemma releaseFolder = jdd_release windows: @echo off if exist data\config (Remove-Item data\config -Recurse -Force) if not exist data\config (New-Item data\config -ItemType Directory) g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded windows_release: @echo off # Remove data if exist data\config (Remove-Item data\config -Recurse -Force) if exist $(releaseFolder) (Remove-Item $(releaseFolder) -Recurse -Force) # Create folders if not exist data\config (New-Item data\config -ItemType Directory) if not exist $(releaseFolder) (New-Item $(releaseFolder) -ItemType Directory) # Copy data Copy-Item "data" -Destination "$(releaseFolder)" Copy-Item "LICENSE" -Destination "$(releaseFolder)" Copy-Item "README.md" -Destination "$(releaseFolder)" Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)" # Build g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(releaseFolder)/$(executable).exe strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded # Create ZIP Compress-Archive -Path $(releaseFolder)* -DestinationPath $(executable).zip # Remove folder if exist $(releaseFolder) (Remove-Item $(releaseFolder) -Recurse -Force) macos: rm -rdf data/config mkdir -p data/config g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos macos_release: # Remove data rm -rdf data/config rm -rdf "$(releaseFolder) # Create folders mkdir -p data/config mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks" mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS" mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources" mkdir -p Frameworks # Copy folders cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources" cp -R /Library/Frameworks/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks" cp -R /Library/Frameworks/SDL2.framework Frameworks # Copy files cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources" cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents" # Build clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 # Remove folders rm -rdf Frameworks # Build DMG hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" hdiutil convert tmp.dmg -format UDZO -o "$(executable).dmg" # Remove data rm -rdf "$(releaseFolder)" rm tmp.dmg linux: rm -rdf data/config mkdir -p data/config g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded linux_release: # Remove data rm -rdf data/config rm -rdf $(releaseFolder) # Create folders mkdir -p data/config mkdir -p $(releaseFolder) # Copy data cp -R data $(releaseFolder) cp LICENSE $(releaseFolder) cp README.md $(releaseFolder) # Build g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable) strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded # Pack files cd $(releaseFolder) && tar -czvf ../$(executable).tar.gz * # Remove data rm -rdf $(releaseFolder)