executable = jaildoctors_dilemma source = source/*.cpp source/common/*.cpp appName = JailDoctor's Dilemma releaseFolder = jdd_release version = v0.9 windows: @echo off powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force} powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory} g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded windows_release: @echo off # Remove data powershell if (Test-Path data\config) {Remove-Item data\config -Recurse -Force} powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force} # Create folders powershell if (-not (Test-Path data\config)) {New-Item data\config -ItemType Directory} powershell if (-not (Test-Path $(releaseFolder))) {New-Item $(releaseFolder) -ItemType Directory} # Copy data powershell Copy-Item -Path "data" -Destination "$(releaseFolder)" -recurse -Force powershell Copy-Item "LICENSE" -Destination "$(releaseFolder)" powershell Copy-Item "README.md" -Destination "$(releaseFolder)" powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)" # Remove data powershell if (Test-Path "$(releaseFolder)\data\room\map.world") {Remove-Item "$(releaseFolder)\data\room\map.world" -Recurse -Force} powershell if (Test-Path "$(releaseFolder)\data\room\standard.tsx") {Remove-Item "$(releaseFolder)\data\room\standard.tsx" -Recurse -Force} # Build g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe" strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded # Create ZIP powershell if (Test-Path $(executable)_win_$(version).zip) {Remove-Item $(executable)_win_$(version).zip} powershell Compress-Archive -Path "$(releaseFolder)"/* -DestinationPath $(executable)_win_$(version).zip # Remove folder powershell if (Test-Path $(releaseFolder)) {Remove-Item $(releaseFolder) -Recurse -Force} macos: rm -rdf data/config mkdir -p data/config clang++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos macos_release: # Remove data rm -rdf data/config rm -rdf "$(releaseFolder)" # Create folders mkdir -p data/config mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks" mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS" mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources" mkdir -p Frameworks # Copy folders cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources" cp -R /Library/Frameworks/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks" cp -R /Library/Frameworks/SDL2.framework Frameworks # Delete data rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/map.world" rm -f "$(releaseFolder)/$(appName).app/Contents/Resources/data/room/standard.tsx" # Copy files cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources" cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents" # Build INTEL clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 # Build INTEL DMG rm -f "$(executable)_macos_intel_$(version).dmg" hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" hdiutil convert tmp.dmg -format UDZO -o "$(executable)_macos_intel_$(version).dmg" rm tmp.dmg # Build APPLE SILICON clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target arm64-apple-macos11 # Build APPLE SILICON DMG rm -f "$(executable)_macos_apple_silicon_$(version).dmg" hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" hdiutil convert tmp.dmg -format UDZO -o "$(executable)_macos_apple_silicon_$(version).dmg" rm tmp.dmg # Remove data rm -rdf Frameworks rm -rdf "$(releaseFolder)" linux: rm -rdf data/config mkdir -p data/config g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded linux_release: # Remove data rm -rdf data/config rm -rdf $(releaseFolder) # Create folders mkdir -p data/config mkdir -p $(releaseFolder) # Copy data cp -R data $(releaseFolder) cp LICENSE $(releaseFolder) cp README.md $(releaseFolder) # Delete data rm -f "$(releaseFolder)/data/room/map.world" rm -f "$(releaseFolder)/data/room/standard.tsx" # Build g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable) strip -s -R .comment -R .gnu.version $(releaseFolder)/$(executable) --strip-unneeded # Pack files cd $(releaseFolder) && tar -czvf ../$(executable)_linux_$(version).tar.gz * # Remove data rm -rdf $(releaseFolder)