executable = jaildoctors_dilemma source = source/*.cpp source/common/*.cpp appName = JailDoctor's Dilemma macosBundle = ../jaildoctors_dilemma_release windows: @echo off if not exist data\config (mkdir data\config) g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded macos: rm -rdf data/config mkdir -p data/config g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos macos_release: # Remove data rm -rdf data/config rm -rdf "$(macosBundle)/$(appName).app" # Create folders mkdir -p data/config mkdir -p "$(macosBundle)/$(appName).app/Contents/Frameworks" mkdir -p "$(macosBundle)/$(appName).app/Contents/MacOS" mkdir -p "$(macosBundle)/$(appName).app/Contents/Resources" mkdir -p Frameworks # Copy folders cp -R data "$(macosBundle)/$(appName).app/Contents/Resources" cp -R /Library/Frameworks/SDL2.framework "$(macosBundle)/$(appName).app/Contents/Frameworks" cp -R /Library/Frameworks/SDL2.framework Frameworks # Copy files cp release/*.icns "$(macosBundle)/$(appName).app/Contents/Resources" cp release/Info.plist "$(macosBundle)/$(appName).app/Contents" # Build clang++ $(source) -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosBundle)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12 # Remove folders rm -rdf Frameworks linux: rm -rdf data/config mkdir -p data/config g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded