#ifdef JA_USESDLMIXER #include "jail_audio.h" #include #include #include struct JA_Sound_t {}; // Dummy structs struct JA_Music_t {}; int JA_freq {48000}; SDL_AudioFormat JA_format {AUDIO_S16}; Uint8 JA_channels {2}; void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) { JA_freq = freq; JA_format = format; JA_channels = channels; Mix_OpenAudio(JA_freq, JA_format, JA_channels, 1024); } void JA_Quit() { Mix_CloseAudio(); } JA_Music_t *JA_LoadMusic(const char* filename) { return (JA_Music_t*)Mix_LoadMUS(filename); } void JA_PlayMusic(JA_Music_t *music, const int loop) { Mix_PlayMusic((Mix_Music*)music, loop); } void JA_PauseMusic() { Mix_PauseMusic(); } void JA_ResumeMusic() { Mix_ResumeMusic(); } void JA_StopMusic() { Mix_HaltMusic(); } JA_Music_state JA_GetMusicState() { if (Mix_PausedMusic()) { return JA_MUSIC_PAUSED; } else if (Mix_PlayingMusic()) { return JA_MUSIC_PLAYING; } else { return JA_MUSIC_STOPPED; } } void JA_DeleteMusic(JA_Music_t *music) { Mix_FreeMusic((Mix_Music*)music); } JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length) { return NULL; } JA_Sound_t *JA_LoadSound(const char* filename) { JA_Sound_t *sound = (JA_Sound_t*)Mix_LoadWAV(filename); return sound; } int JA_PlaySound(JA_Sound_t *sound, const int loop) { return Mix_PlayChannel(-1, (Mix_Chunk*)sound, loop); } void JA_DeleteSound(JA_Sound_t *sound) { Mix_FreeChunk((Mix_Chunk*)sound); } void JA_PauseChannel(const int channel) { Mix_Pause(channel); } void JA_ResumeChannel(const int channel) { Mix_Resume(channel); } void JA_StopChannel(const int channel) { Mix_HaltChannel(channel); } JA_Channel_state JA_GetChannelState(const int channel) { if (Mix_Paused(channel)) { return JA_CHANNEL_PAUSED; } else if (Mix_Playing(channel)) { return JA_CHANNEL_PLAYING; } else { return JA_CHANNEL_FREE; } } int JA_SetVolume(int volume) { return Mix_Volume(-1, volume); } #endif