#include "game/scenes/boot_loader.hpp" #include "core/resources/resource_cache.hpp" #include "game/scene_manager.hpp" void BootLoader::iterate() { Resource::Cache::get()->renderProgress(); } void BootLoader::handleEvent(const SDL_Event& event) { if (event.type == SDL_EVENT_QUIT) { SceneManager::current = SceneManager::Scene::QUIT; } }