# JUMP THROUGH room: name: "JUMP THROUGH" bgColor: black border: cyan tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: 02.yaml down: null left: 07.yaml right: 05.yaml # Colores de los objetos itemColor1: white itemColor2: green # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (0 = vacío) tilemap: - [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, 0, 0, 0, 527, 188, 189, 188, 189, 188, 189, 188, 189] - [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 0, 0, 0, 0, 0, 527, 0, 14, 14, 14, 14, 14, 14, 14, 14] - [14, 14, 14, 0, 0, 0, 0, 14, 14, 14, 14, 14, 14, 14, 301, 0, 0, 0, 0, 0, 0, 527, 0, 0, 14, 14, 14, 14, 14, 14, 14, 14] - [14, 14, 0, 0, 0, 0, 0, 301, 14, 14, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 527, 0, 0, 0, 14, 14, 14, 14, 14, 14, 14, 14] - [14, 14, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 527, 0, 0, 0, 0, 14, 14, 14, 14, 14, 14, 14, 14] - [14, 14, 0, 0, 0, 0, 0, 0, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0, 527, 0, 0, 0, 0, 0, 14, 14, 14, 14, 14, 14, 14, 14] - [14, 14, 0, 0, 0, 0, 0, 0, 14, 14, 0, 0, 0, 0, 0, 0, 0, 527, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 14, 301, 0, 0] - [14, 14, 0, 0, 0, 0, 414, 414, 14, 14, 0, 0, 0, 414, 414, 414, 414, 0, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 301, 0, 0, 0] - [14, 14, 0, 0, 0, 0, 0, 0, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 0, 0, 0, 0, 0] - [14, 14, 414, 0, 0, 0, 0, 0, 14, 14, 414, 414, 414, 551, 0, 0, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 0, 0, 0, 0, 0, 0] - [14, 14, 0, 0, 0, 0, 414, 414, 14, 14, 0, 0, 0, 0, 551, 0, 0, 0, 0, 0, 0, 14, 14, 14, 14, 0, 0, 0, 0, 0, 0, 0] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 551, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [0, 0, 414, 414, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 551, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 551, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [0, 0, 518, 14, 62, 14, 62, 542, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 551, 0, 0, 0, 0, 518, 14, 62, 14, 62, 14, 62, 14, 62] - [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62] # Enemigos en esta habitación enemies: - animation: chip.yaml position: {x: 24, y: 12} velocity: {x: 18.0, y: 0} boundaries: position1: {x: 24, y: 12} position2: {x: 31, y: 12} color: magenta - animation: chip.yaml position: {x: 4, y: 2} velocity: {x: 0, y: 24.0} boundaries: position1: {x: 4, y: 2} position2: {x: 4, y: 12} color: yellow # Objetos en esta habitación items: - tileSetFile: items.gif tile: 51 position: {x: 2, y: 3} counter: 1