# THE GARDEN room: name: "THE GARDEN" bgColor: black border: cyan tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: 09.yaml down: null left: 16.yaml right: 07.yaml # Colores de los objetos itemColor1: yellow itemColor2: magenta # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (0 = vacío) tilemap: - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 504, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 504, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 504, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 504, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 504, 0, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 305, 305, 0, 0, 0, 305, 0, 0, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 305, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 305, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 305, 305, 0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 81] - [81, 0, 0, 305, 0, 0, 0, 0, 0, 0, 0, 0, 0, 305, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81] - [81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 81] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 515, 81, 81, 81, 81, 81, 81, 539, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81] # Enemigos en esta habitación enemies: - animation: abad.yaml position: {x: 4, y: 13} velocity: {x: 24.0, y: 0} boundaries: position1: {x: 2, y: 13} position2: {x: 10, y: 13} color: green flip: true # Objetos en esta habitación items: - tileSetFile: items.gif tile: 18 position: {x: 5, y: 5} counter: 1 - tileSetFile: items.gif tile: 18 position: {x: 25, y: 9} counter: 2 - tileSetFile: items.gif tile: 18 position: {x: 10, y: 5} counter: 3