# THE FRIDGE room: name: "THE FRIDGE" bgColor: blue border: blue tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: 44.yaml down: null left: 17.yaml right: 08.yaml # Colores de los objetos itemColor1: bright_cyan itemColor2: yellow # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (0 = vacío) tilemap: - [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, 0, 0, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 272, 272, 272, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 28, 28, 28, 0, 28, 28, 28, 28, 28, 0, 28, 28, 28, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 321, 321, 321, 321, 321, 321, 321, 321, 321, 0, 0, 321, 0, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 321, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 321, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 28, 0, 0, 28, 28, 28, 28, 28, 28, 28, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 0, 0, 0, 0, 272, 272, 272, 272, 272, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28] - [0, 0, 0, 0, 0, 0, 344, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [0, 0, 0, 0, 0, 0, 344, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 552, 0, 0, 0, 0, 0, 0, 552, 0, 0, 0, 0, 0, 0] - [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28] # Enemigos en esta habitación enemies: - animation: chip.yaml position: {x: 7, y: 3} velocity: {x: 60.0, y: 0} boundaries: position1: {x: 2, y: 3} position2: {x: 13, y: 3} color: magenta - animation: chip.yaml position: {x: 30, y: 7} velocity: {x: -48.0, y: 0} boundaries: position1: {x: 10, y: 7} position2: {x: 30, y: 7} color: bright_white - animation: wave.yaml position: {x: 15, y: 12} velocity: {x: 30.0, y: 0} boundaries: position1: {x: 15, y: 12} position2: {x: 30, y: 12} color: bright_magenta # Objetos en esta habitación items: - tileSetFile: items.gif tile: 6 position: {x: 2, y: 2} counter: 1 - tileSetFile: items.gif tile: 6 position: {x: 29, y: 5} counter: 2 - tileSetFile: items.gif tile: 6 position: {x: 21, y: 12} counter: 3