# JINGLE BELLS room: name: "JINGLE BELLS" bgColor: blue border: yellow tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: null down: null left: 25.yaml right: 27.yaml # Colores de los objetos itemColor1: magenta itemColor2: red # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (0 = vacío) tilemap: - [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67] - [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91] - [92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92] - [116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 116] - [116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 116] - [140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 525, 427, 0, 0, 0, 0, 116] - [31, 0, 0, 0, 0, 0, 0, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, 0, 0, 0, 0, 0, 0, 116] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 116] - [0, 0, 0, 0, 0, 427, 549, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 140] - [92, 0, 0, 0, 0, 0, 0, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, 0, 0, 0, 0, 0, 0, 31] - [116, 549, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [140, 0, 549, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 525, 427, 0, 0, 0, 0, 0] - [31, 31, 31, 31, 0, 0, 0, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, 0, 0, 0, 31, 31, 31, 31] - [92, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 92] - [140, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 525, 427, 549, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 140, 0, 0, 140] - [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89] # Enemigos en esta habitación enemies: - animation: batman_bell.yaml position: {x: 1, y: 13} velocity: {x: 0, y: 0} boundaries: position1: {x: 1, y: 13} position2: {x: 1, y: 13} color: cyan - animation: abad_bell.yaml position: {x: 29, y: 13} velocity: {x: 0, y: 0} boundaries: position1: {x: 29, y: 13} position2: {x: 29, y: 13} color: cyan - animation: bell.yaml position: {x: 1, y: 4} velocity: {x: 36.0, y: 0} boundaries: position1: {x: 1, y: 4} position2: {x: 29, y: 4} color: yellow - animation: dong.yaml position: {x: 1, y: 2} velocity: {x: 0, y: 0} boundaries: position1: {x: 1, y: 2} position2: {x: 1, y: 2} color: yellow - animation: bell.yaml position: {x: 26, y: 7} velocity: {x: -36.0, y: 0} boundaries: position1: {x: 1, y: 7} position2: {x: 29, y: 7} color: yellow - animation: dong.yaml position: {x: 28, y: 2} velocity: {x: -0, y: 0} boundaries: position1: {x: 28, y: 2} position2: {x: 28, y: 2} color: yellow - animation: bell.yaml position: {x: 1, y: 10} velocity: {x: 36.0, y: 0} boundaries: position1: {x: 1, y: 10} position2: {x: 29, y: 10} color: yellow - animation: bell.yaml position: {x: 26, y: 13} velocity: {x: -36.0, y: 0} boundaries: position1: {x: 4, y: 13} position2: {x: 26, y: 13} color: yellow # Objetos en esta habitación items: - tileSetFile: items.gif tile: 60 position: {x: 26, y: 3} counter: 1 - tileSetFile: items.gif tile: 60 position: {x: 5, y: 6} counter: 2 - tileSetFile: items.gif tile: 60 position: {x: 26, y: 9} counter: 3 - tileSetFile: items.gif tile: 60 position: {x: 4, y: 13} counter: 4 - tileSetFile: items.gif tile: 60 position: {x: 27, y: 13} counter: 5