# QVOID IS A JAILGAME! room: name: "QVOID IS A JAILGAME!" bgColor: blue border: bright_black tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: null down: null left: null right: 29.yaml # Colores de los objetos itemColor1: yellow itemColor2: magenta # Dirección de la cinta transportadora: left, none, right conveyorBelt: none # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (0 = vacío) tilemap: - [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129] - [131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 127] - [130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128] - [129, 227, 228, 0, 0, 229, 230, 0, 0, 231, 232, 0, 0, 233, 227, 0, 0, 228, 229, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129] - [128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 130] - [127, 0, 0, 230, 231, 0, 0, 232, 233, 0, 0, 227, 228, 0, 0, 229, 230, 0, 0, 0, 231, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131] - [126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 233, 227, 230, 547, 0, 0, 132] - [126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 228, 230, 126] - [127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 127] - [127, 0, 0, 0, 0, 0, 0, 0, 0, 231, 232, 227, 0, 0, 0, 484, 484, 0, 0, 0, 229, 230, 231, 0, 0, 0, 484, 484, 0, 0, 0, 128] - [128, 0, 0, 0, 228, 229, 230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129] - [129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 130] - [130, 231, 232, 547, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131] - [131, 0, 0, 0, 547, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [131, 0, 0, 0, 0, 547, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 0, 0, 0, 554, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] - [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130] # Enemigos en esta habitación enemies: - animation: qvoid.yaml position: {x: 1, y: 1} velocity: {x: 42.0, y: 0} boundaries: position1: {x: 1, y: 1} position2: {x: 29, y: 1} color: white flip: true - animation: qvoid.yaml position: {x: 29, y: 1} velocity: {x: -42.0, y: 0} boundaries: position1: {x: 1, y: 1} position2: {x: 29, y: 1} color: red flip: true - animation: qvoid.yaml position: {x: 6, y: 7} velocity: {x: -30.0, y: 0} boundaries: position1: {x: 1, y: 7} position2: {x: 27, y: 7} color: green flip: true # Objetos en esta habitación items: - tileSetFile: items.gif tile: 20 position: {x: 1, y: 2} counter: 1