# 256 COLORS room: name: "256 COLORS" bgColor: black border: bright_magenta tileSetFile: standard.gif # Conexiones de la habitación (null = sin conexión) connections: up: null down: null left: 28.yaml right: null # Colores de los objetos itemColor1: bright_red itemColor2: bright_cyan # Dirección de la cinta transportadora: left, none, right conveyorBelt: left # Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Índices de tiles (0 = vacío) tilemap: - [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195] - [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193] - [193, 199, 195, 195, 200, 197, 0, 0, 196, 198, 0, 0, 193, 197, 193, 192, 202, 203, 194, 193, 194, 192, 193, 0, 0, 0, 0, 0, 0, 0, 193, 199] - [194, 202, 193, 192, 199, 192, 0, 0, 197, 192, 0, 0, 194, 198, 196, 193, 201, 194, 0, 0, 0, 196, 201, 0, 0, 0, 0, 0, 0, 0, 203, 200] - [197, 194, 198, 196, 202, 194, 0, 0, 203, 194, 0, 0, 195, 193, 200, 194, 194, 195, 0, 0, 0, 202, 195, 0, 0, 0, 0, 0, 0, 0, 203, 193] - [193, 196, 194, 197, 192, 195, 0, 0, 194, 193, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 198, 202, 0, 0, 0, 0, 0, 0, 0, 196, 199] - [199, 201, 192, 193, 194, 198, 0, 0, 195, 195, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 192, 193, 0, 0, 0, 0, 0, 0, 0, 192, 194] - [192, 195, 197, 195, 193, 197, 0, 0, 192, 202, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 194, 195, 0, 0, 0, 0, 0, 0, 513, 196, 203] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 394, 394, 0, 0, 0, 0, 0, 0, 0, 0, 0, 203, 192, 0, 0, 0, 0, 0, 512, 192, 193, 195] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 518, 196, 196, 201, 196] - [198, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 517, 197, 199, 198, 200, 199] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 397, 397, 397, 397, 397, 397, 397, 397, 397, 0, 516, 195, 202, 200, 193, 196, 194] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 515, 199, 193, 192, 194, 196, 198, 197] - [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 514, 201, 195, 193, 198, 194, 203, 201, 196] - [0, 0, 0, 0, 0, 0, 555, 0, 0, 0, 0, 559, 0, 0, 0, 555, 0, 0, 0, 0, 559, 0, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197] - [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192] # Enemigos en esta habitación enemies: - animation: guitar.yaml position: {x: 13, y: 5} velocity: {x: 0, y: 36.0} boundaries: position1: {x: 13, y: 5} position2: {x: 13, y: 13} color: magenta - animation: sigmasua.yaml position: {x: 24, y: 2} velocity: {x: 0, y: 36.0} boundaries: position1: {x: 24, y: 2} position2: {x: 24, y: 9} color: red - animation: paco.yaml position: {x: 6, y: 2} velocity: {x: 0, y: 36.0} boundaries: position1: {x: 6, y: 2} position2: {x: 6, y: 8} color: yellow - animation: chip.yaml position: {x: 15, y: 9} velocity: {x: 36.0, y: 0} boundaries: position1: {x: 15, y: 9} position2: {x: 23, y: 9} color: green # Objetos en esta habitación items: - tileSetFile: items.gif tile: 61 position: {x: 10, y: 3} counter: 1 - tileSetFile: items.gif tile: 61 position: {x: 29, y: 3} counter: 2