forked from jaildesigner-jailgames/jaildoctors_dilemma
177 lines
1.6 KiB
Plaintext
177 lines
1.6 KiB
Plaintext
name=jingle bells
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bgColor=blue
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border=yellow
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tileMapFile=26.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=25.room
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roomRight=27.room
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itemColor1=yellow
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itemColor2=cyan
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[enemy]
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tileSetFile=batman_bell.png
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animation=batman_bell.ani
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width=16
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height=16
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x=1
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y=13
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vx=0
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vy=0
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x1=1
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y1=13
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x2=1
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y2=13
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color=cyan
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[/enemy]
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[enemy]
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tileSetFile=abad_bell.png
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animation=abad_bell.ani
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width=16
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height=16
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x=29
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y=13
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vx=0
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vy=0
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x1=29
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y1=13
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x2=29
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y2=13
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color=cyan
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[/enemy]
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[enemy]
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# Campana uno
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=1
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y=4
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vx=0.6
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vy=0
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x1=1
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y1=4
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x2=29
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y2=4
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color=yellow
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[/enemy]
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[enemy]
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# Dong campana uno
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tileSetFile=dong.png
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animation=dong.ani
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width=22
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height=16
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x=1
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y=2
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vx=0.6
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vy=0
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x1=1
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y1=2
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x2=28
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y2=2
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color=yellow
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[/enemy]
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[enemy]
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# Campana dos
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=26
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y=7
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vx=-0.6
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vy=0
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x1=1
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y1=7
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x2=29
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y2=7
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color=yellow
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[/enemy]
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[enemy]
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# Dong campana dos
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tileSetFile=dong.png
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animation=dong.ani
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width=22
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height=16
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x=28
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y=7
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vx=-0.6
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vy=0
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x1=1
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y1=7
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x2=28
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y2=7
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color=yellow
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[/enemy]
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[enemy]
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# Campana tres
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=1
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y=10
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vx=0.6
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vy=0
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x1=1
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y1=10
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x2=29
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y2=10
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color=yellow
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[/enemy]
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[enemy]
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# Campana cuatro
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tileSetFile=bell.png
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animation=bell.ani
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width=16
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height=16
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x=26
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y=13
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vx=-0.6
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vy=0
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x1=4
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y1=13
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x2=26
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y2=13
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color=yellow
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[/enemy]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=3
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=7
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counter=2
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[/item]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=10
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counter=3
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[/item]
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[item]
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tileSetFile=items.png
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tile=37
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x=15
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y=13
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counter=4
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[/item] |