forked from jaildesigner-jailgames/jaildoctors_dilemma
1446 lines
42 KiB
C++
1446 lines
42 KiB
C++
#include "director.h"
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#include "common/utils.h"
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#include <iostream>
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#include <string>
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// Constructor
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Director::Director(int argc, char *argv[])
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{
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_INTRO;
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section.name = SECTION_PROG_GAME;
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// Crea e inicializa las opciones del programa
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iniOptions();
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// Comprueba los parametros del programa
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checkProgramArguments(argc, argv);
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(executablePath);
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asset->setVerbose(options->console);
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// Si falta algún fichero no inicia el programa
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if (!setFileList())
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{
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section.name = SECTION_PROG_QUIT;
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}
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// Inicializa variables desde el fichero de configuración
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loadConfig();
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// Inicializa SDL
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initSDL();
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// Inicializa JailAudio
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initJailAudio();
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// Crea los objetos
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resource = new Resource(renderer, asset, options);
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input = new Input(asset->get("gamecontrollerdb.txt"));
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initInput();
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screen = new Screen(window, renderer, options, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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screen->setBorderColor(borderColor);
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screen->setVideoMode(options->fullScreenMode);
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debug = new Debug(renderer, screen, asset);
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music = JA_LoadMusic(asset->get("title.ogg").c_str());
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}
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Director::~Director()
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{
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// Guarda las opciones de configuración
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saveConfig();
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// Libera la memoria
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delete options;
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delete asset;
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delete input;
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delete screen;
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delete debug;
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delete resource;
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JA_DeleteMusic(music);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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// Crea e inicializa las opciones del programa
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void Director::iniOptions()
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{
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// Crea el puntero a la estructura de opciones
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options = new options_t;
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// Inicializa valores
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options->fullScreenMode = 0;
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options->windowSize = 3;
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options->filter = FILTER_NEAREST;
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options->vSync = true;
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options->integerScale = true;
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options->keepAspect = true;
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options->borderEnabled = true;
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options->borderSize = 0.1f;
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options->palette = p_zxspectrum;
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// Estos valores no se guardan en el fichero de configuraci´ón
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options->console = false;
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options->cheat.infiniteLives = false;
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options->cheat.invincible = false;
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options->cheat.jailEnabled = false;
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}
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// Comprueba los parametros del programa
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void Director::checkProgramArguments(int argc, char *argv[])
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{
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// Establece la ruta del programa
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executablePath = argv[0];
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// Comprueba el resto de parametros
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for (int i = 1; i < argc; ++i)
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{
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if (strcmp(argv[i], "--console") == 0)
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{
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options->console = true;
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}
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else if (strcmp(argv[i], "--infiniteLives") == 0)
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{
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options->cheat.infiniteLives = true;
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}
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else if (strcmp(argv[i], "--invincible") == 0)
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{
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options->cheat.invincible = true;
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}
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else if (strcmp(argv[i], "--jailEnabled") == 0)
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{
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options->cheat.jailEnabled = true;
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}
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}
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}
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// Carga el fichero de configuración
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bool Director::loadConfig()
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{
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// Indicador de éxito en la carga
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bool success = true;
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// Variables para manejar el fichero
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std::string line;
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std::ifstream file(asset->get("config.txt"));
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// Si el fichero se puede abrir
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if (file.good())
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{
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// Procesa el fichero linea a linea
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if (options->console)
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{
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std::cout << "Reading file config.txt\n";
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}
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while (std::getline(file, line))
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{
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// Comprueba que la linea no sea un comentario
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if (line.substr(0, 1) != "#")
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{
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// Encuentra la posición del caracter '='
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int pos = line.find("=");
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// Procesa las dos subcadenas
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if (!setOptions(options, line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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if (options->console)
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{
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std::cout << "Warning: file config.txt\n";
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std::cout << "unknown parameter " << line.substr(0, pos).c_str() << std::endl;
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}
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success = false;
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}
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}
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}
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// Cierra el fichero
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if (options->console)
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{
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std::cout << "Closing file config.txt\n\n";
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}
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file.close();
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}
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// El fichero no existe
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else
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{ // Crea el fichero con los valores por defecto
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saveConfig();
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}
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// Aplica opciones
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if (options->borderEnabled)
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{
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const int incWidth = GAMECANVAS_WIDTH * options->borderSize;
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const int incHeight = GAMECANVAS_HEIGHT * options->borderSize;
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options->screenWidth = (GAMECANVAS_WIDTH + incWidth) * options->windowSize;
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options->screenHeight = (GAMECANVAS_HEIGHT + incHeight) * options->windowSize;
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}
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else
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{
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options->screenWidth = GAMECANVAS_WIDTH * options->windowSize;
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options->screenHeight = GAMECANVAS_HEIGHT * options->windowSize;
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}
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return success;
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}
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// Guarda el fichero de configuración
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bool Director::saveConfig()
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{
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bool success = true;
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// Crea y abre el fichero de texto
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std::ofstream file(asset->get("config.txt"));
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// Escribe en el fichero
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if (options->fullScreenMode == 0)
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{
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file << "fullScreenMode=0\n";
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}
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else if (options->fullScreenMode == SDL_WINDOW_FULLSCREEN)
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{
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file << "fullScreenMode=SDL_WINDOW_FULLSCREEN\n";
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}
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else if (options->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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file << "fullScreenMode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
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}
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file << "windowSize=" + std::to_string(options->windowSize) + "\n";
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if (options->filter == FILTER_NEAREST)
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{
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file << "filter=FILTER_NEAREST\n";
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}
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else
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{
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file << "filter=FILTER_LINEAL\n";
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}
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file << "vSync=" + boolToString(options->vSync) + "\n";
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file << "integerScale=" + boolToString(options->integerScale) + "\n";
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file << "keepAspect=" + boolToString(options->keepAspect) + "\n";
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file << "borderEnabled=" + boolToString(options->borderEnabled) + "\n";
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file << "borderSize=" + std::to_string(options->borderSize) + "\n";
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file << "palette=" + std::to_string(options->palette) + "\n";
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// Cierra el fichero
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file.close();
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return success;
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}
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// Carga los recursos
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void Director::loadResources(section_t section)
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{
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if (options->console)
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{
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std::cout << "** LOAD RESOURCES" << std::endl;
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}
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if (section.name == SECTION_PROG_LOGO)
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{
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std::vector<std::string> textureList;
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textureList.push_back("jailgames.png");
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textureList.push_back("since_1998.png");
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resource->loadTextures(textureList);
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}
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else if (section.name == SECTION_PROG_INTRO)
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{
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std::vector<std::string> textureList;
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textureList.push_back("loading_screen_bn.png");
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textureList.push_back("loading_screen_color.png");
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textureList.push_back("loading_screen_bn_zxarne.png");
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textureList.push_back("loading_screen_color_zxarne.png");
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resource->loadTextures(textureList);
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}
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else if (section.name == SECTION_PROG_TITLE)
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{
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std::vector<std::string> textureList;
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textureList.push_back("loading_screen_color.png");
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textureList.push_back("loading_screen_color_zxarne.png");
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textureList.push_back("smb2.png");
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resource->loadTextures(textureList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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resource->loadOffsets(offsetsList);
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}
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else if (section.name == SECTION_PROG_CREDITS)
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{
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// Texturas
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std::vector<std::string> textureList;
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textureList.push_back("shine.png");
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textureList.push_back("smb2.png");
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resource->loadTextures(textureList);
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// Animaciones
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std::vector<std::string> animationList;
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animationList.push_back("shine.ani");
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resource->loadAnimations(animationList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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resource->loadOffsets(offsetsList);
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}
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else if (section.name == SECTION_PROG_ENDING)
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{
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// Texturas
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std::vector<std::string> textureList;
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textureList.push_back("ending1.png");
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textureList.push_back("ending2.png");
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textureList.push_back("ending3.png");
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textureList.push_back("ending4.png");
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textureList.push_back("ending5.png");
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textureList.push_back("smb2.png");
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resource->loadTextures(textureList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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resource->loadOffsets(offsetsList);
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}
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else if (section.name == SECTION_PROG_ENDING2)
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{
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// Texturas
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std::vector<std::string> textureList;
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// Texto
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textureList.push_back("smb2.png");
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// Enemigos
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textureList.push_back("abad.png");
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("bat.png");
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textureList.push_back("batman_bell.png");
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textureList.push_back("batman_fire.png");
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textureList.push_back("batman.png");
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textureList.push_back("bell.png");
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textureList.push_back("bin.png");
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textureList.push_back("bird.png");
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textureList.push_back("breakout.png");
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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textureList.push_back("code.png");
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textureList.push_back("demon.png");
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textureList.push_back("heavy.png");
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textureList.push_back("dimallas.png");
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textureList.push_back("diskette.png");
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textureList.push_back("dong.png");
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textureList.push_back("guitar.png");
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textureList.push_back("jb_alien.png");
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textureList.push_back("jb_human.png");
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textureList.push_back("jailer.png");
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textureList.push_back("jailer2.png");
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textureList.push_back("jailer3.png");
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textureList.push_back("lamp.png");
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textureList.push_back("macaronni_ted.png");
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textureList.push_back("matatunos.png");
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textureList.push_back("mummy.png");
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textureList.push_back("paco.png");
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textureList.push_back("printer.png");
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textureList.push_back("qvoid.png");
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textureList.push_back("sam.png");
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textureList.push_back("sigmasua.png");
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textureList.push_back("spider.png");
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textureList.push_back("tuno.png");
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textureList.push_back("tv_panel.png");
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textureList.push_back("tv.png");
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textureList.push_back("shock.png");
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textureList.push_back("wave.png");
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// Player
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textureList.push_back("player.png");
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resource->loadTextures(textureList);
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// Animaciones
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std::vector<std::string> animationList;
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// Enemigos
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animationList.push_back("abad.ani");
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animationList.push_back("abad_bell.ani");
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animationList.push_back("amstrad_cs.ani");
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animationList.push_back("arounder_fly.ani");
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animationList.push_back("arounder_stop.ani");
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animationList.push_back("arounder_walk.ani");
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animationList.push_back("arounders_door.ani");
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animationList.push_back("arounders_machine.ani");
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animationList.push_back("bat.ani");
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animationList.push_back("batman_bell.ani");
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animationList.push_back("batman_fire.ani");
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animationList.push_back("batman.ani");
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animationList.push_back("bell.ani");
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animationList.push_back("bin.ani");
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animationList.push_back("bird.ani");
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animationList.push_back("breakout.ani");
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animationList.push_back("bry.ani");
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animationList.push_back("chip.ani");
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animationList.push_back("code.ani");
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animationList.push_back("demon.ani");
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animationList.push_back("heavy.ani");
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animationList.push_back("dimallas.ani");
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animationList.push_back("diskette.ani");
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animationList.push_back("dong.ani");
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animationList.push_back("guitar.ani");
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animationList.push_back("jb_alien.ani");
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animationList.push_back("jb_human.ani");
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animationList.push_back("jailer.ani");
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animationList.push_back("jailer2.ani");
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animationList.push_back("jailer3.ani");
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animationList.push_back("lamp.ani");
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animationList.push_back("macaronni_ted.ani");
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animationList.push_back("matatunos.ani");
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animationList.push_back("mummy.ani");
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animationList.push_back("paco.ani");
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animationList.push_back("printer.ani");
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animationList.push_back("qvoid.ani");
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animationList.push_back("sam.ani");
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animationList.push_back("sigmasua.ani");
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animationList.push_back("spider.ani");
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animationList.push_back("tuno.ani");
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animationList.push_back("tv_panel.ani");
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animationList.push_back("tv.ani");
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animationList.push_back("shock.ani");
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animationList.push_back("wave.ani");
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// Player
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animationList.push_back("player.ani");
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resource->loadAnimations(animationList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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resource->loadOffsets(offsetsList);
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}
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else if (section.name == SECTION_PROG_GAME_OVER)
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{
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std::vector<std::string> textureList;
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textureList.push_back("smb2.png");
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resource->loadTextures(textureList);
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// Offsets
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std::vector<std::string> offsetsList;
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offsetsList.push_back("smb2.txt");
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resource->loadOffsets(offsetsList);
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}
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else if (section.name == SECTION_PROG_GAME || section.name == SECTION_PROG_DEMO)
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{
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// Texturas
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std::vector<std::string> textureList;
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// Jugador
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textureList.push_back("player.png");
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// Tilesets
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textureList.push_back("standard.png");
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textureList.push_back("standard_zxarne.png");
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// Enemigos
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textureList.push_back("abad.png");
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textureList.push_back("abad_bell.png");
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textureList.push_back("amstrad_cs.png");
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textureList.push_back("arounder_fly.png");
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textureList.push_back("arounder_stop.png");
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textureList.push_back("arounder_walk.png");
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textureList.push_back("arounders_door.png");
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textureList.push_back("arounders_machine.png");
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textureList.push_back("bat.png");
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||
textureList.push_back("batman_bell.png");
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textureList.push_back("batman_fire.png");
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textureList.push_back("batman.png");
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textureList.push_back("bell.png");
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textureList.push_back("bin.png");
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textureList.push_back("bird.png");
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textureList.push_back("breakout.png");
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textureList.push_back("bry.png");
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textureList.push_back("chip.png");
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||
textureList.push_back("code.png");
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textureList.push_back("demon.png");
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||
textureList.push_back("heavy.png");
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||
textureList.push_back("dimallas.png");
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||
textureList.push_back("diskette.png");
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||
textureList.push_back("dong.png");
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||
textureList.push_back("guitar.png");
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||
textureList.push_back("jb_alien.png");
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||
textureList.push_back("jb_human.png");
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||
textureList.push_back("jailer.png");
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||
textureList.push_back("jailer2.png");
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||
textureList.push_back("jailer3.png");
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||
textureList.push_back("lamp.png");
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||
textureList.push_back("macaronni_ted.png");
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||
textureList.push_back("matatunos.png");
|
||
textureList.push_back("mummy.png");
|
||
textureList.push_back("paco.png");
|
||
textureList.push_back("printer.png");
|
||
textureList.push_back("qvoid.png");
|
||
textureList.push_back("sam.png");
|
||
textureList.push_back("sigmasua.png");
|
||
textureList.push_back("spider.png");
|
||
textureList.push_back("tuno.png");
|
||
textureList.push_back("tv_panel.png");
|
||
textureList.push_back("tv.png");
|
||
textureList.push_back("shock.png");
|
||
textureList.push_back("wave.png");
|
||
|
||
// Items
|
||
textureList.push_back("items.png");
|
||
|
||
// Texto
|
||
textureList.push_back("smb2.png");
|
||
textureList.push_back("debug.png");
|
||
|
||
resource->loadTextures(textureList);
|
||
|
||
// Animaciones
|
||
std::vector<std::string> animationList;
|
||
|
||
// Jugador
|
||
animationList.push_back("player.ani");
|
||
|
||
// Enemigos
|
||
animationList.push_back("abad.ani");
|
||
animationList.push_back("abad_bell.ani");
|
||
animationList.push_back("amstrad_cs.ani");
|
||
animationList.push_back("arounder_fly.ani");
|
||
animationList.push_back("arounder_stop.ani");
|
||
animationList.push_back("arounder_walk.ani");
|
||
animationList.push_back("arounders_door.ani");
|
||
animationList.push_back("arounders_machine.ani");
|
||
animationList.push_back("bat.ani");
|
||
animationList.push_back("batman_bell.ani");
|
||
animationList.push_back("batman_fire.ani");
|
||
animationList.push_back("batman.ani");
|
||
animationList.push_back("bell.ani");
|
||
animationList.push_back("bin.ani");
|
||
animationList.push_back("bird.ani");
|
||
animationList.push_back("breakout.ani");
|
||
animationList.push_back("bry.ani");
|
||
animationList.push_back("chip.ani");
|
||
animationList.push_back("code.ani");
|
||
animationList.push_back("demon.ani");
|
||
animationList.push_back("heavy.ani");
|
||
animationList.push_back("dimallas.ani");
|
||
animationList.push_back("diskette.ani");
|
||
animationList.push_back("dong.ani");
|
||
animationList.push_back("guitar.ani");
|
||
animationList.push_back("jb_alien.ani");
|
||
animationList.push_back("jb_human.ani");
|
||
animationList.push_back("jailer.ani");
|
||
animationList.push_back("jailer2.ani");
|
||
animationList.push_back("jailer3.ani");
|
||
animationList.push_back("lamp.ani");
|
||
animationList.push_back("macaronni_ted.ani");
|
||
animationList.push_back("matatunos.ani");
|
||
animationList.push_back("mummy.ani");
|
||
animationList.push_back("paco.ani");
|
||
animationList.push_back("printer.ani");
|
||
animationList.push_back("qvoid.ani");
|
||
animationList.push_back("sam.ani");
|
||
animationList.push_back("sigmasua.ani");
|
||
animationList.push_back("spider.ani");
|
||
animationList.push_back("tuno.ani");
|
||
animationList.push_back("tv_panel.ani");
|
||
animationList.push_back("tv.ani");
|
||
animationList.push_back("shock.ani");
|
||
animationList.push_back("wave.ani");
|
||
|
||
resource->loadAnimations(animationList);
|
||
|
||
// Offsets
|
||
std::vector<std::string> offsetsList;
|
||
offsetsList.push_back("smb2.txt");
|
||
offsetsList.push_back("debug.txt");
|
||
|
||
resource->loadOffsets(offsetsList);
|
||
|
||
// TileMaps
|
||
std::vector<std::string> tileMapList;
|
||
tileMapList.push_back("01.tmx");
|
||
tileMapList.push_back("02.tmx");
|
||
tileMapList.push_back("03.tmx");
|
||
tileMapList.push_back("04.tmx");
|
||
tileMapList.push_back("05.tmx");
|
||
tileMapList.push_back("06.tmx");
|
||
tileMapList.push_back("07.tmx");
|
||
tileMapList.push_back("08.tmx");
|
||
tileMapList.push_back("09.tmx");
|
||
tileMapList.push_back("10.tmx");
|
||
tileMapList.push_back("11.tmx");
|
||
tileMapList.push_back("12.tmx");
|
||
tileMapList.push_back("13.tmx");
|
||
tileMapList.push_back("14.tmx");
|
||
tileMapList.push_back("15.tmx");
|
||
tileMapList.push_back("16.tmx");
|
||
tileMapList.push_back("17.tmx");
|
||
tileMapList.push_back("18.tmx");
|
||
tileMapList.push_back("19.tmx");
|
||
tileMapList.push_back("20.tmx");
|
||
tileMapList.push_back("21.tmx");
|
||
tileMapList.push_back("22.tmx");
|
||
tileMapList.push_back("23.tmx");
|
||
tileMapList.push_back("24.tmx");
|
||
tileMapList.push_back("25.tmx");
|
||
tileMapList.push_back("26.tmx");
|
||
tileMapList.push_back("27.tmx");
|
||
tileMapList.push_back("28.tmx");
|
||
tileMapList.push_back("29.tmx");
|
||
tileMapList.push_back("30.tmx");
|
||
tileMapList.push_back("31.tmx");
|
||
tileMapList.push_back("32.tmx");
|
||
tileMapList.push_back("33.tmx");
|
||
tileMapList.push_back("34.tmx");
|
||
tileMapList.push_back("35.tmx");
|
||
tileMapList.push_back("36.tmx");
|
||
tileMapList.push_back("37.tmx");
|
||
tileMapList.push_back("38.tmx");
|
||
tileMapList.push_back("39.tmx");
|
||
tileMapList.push_back("40.tmx");
|
||
tileMapList.push_back("41.tmx");
|
||
tileMapList.push_back("42.tmx");
|
||
tileMapList.push_back("43.tmx");
|
||
tileMapList.push_back("44.tmx");
|
||
tileMapList.push_back("45.tmx");
|
||
tileMapList.push_back("46.tmx");
|
||
tileMapList.push_back("47.tmx");
|
||
tileMapList.push_back("48.tmx");
|
||
tileMapList.push_back("49.tmx");
|
||
tileMapList.push_back("50.tmx");
|
||
tileMapList.push_back("51.tmx");
|
||
tileMapList.push_back("52.tmx");
|
||
tileMapList.push_back("53.tmx");
|
||
tileMapList.push_back("54.tmx");
|
||
tileMapList.push_back("55.tmx");
|
||
tileMapList.push_back("56.tmx");
|
||
tileMapList.push_back("57.tmx");
|
||
tileMapList.push_back("58.tmx");
|
||
tileMapList.push_back("59.tmx");
|
||
tileMapList.push_back("60.tmx");
|
||
|
||
resource->loadTileMaps(tileMapList);
|
||
|
||
// Habitaciones
|
||
std::vector<std::string> roomList;
|
||
roomList.push_back("01.room");
|
||
roomList.push_back("02.room");
|
||
roomList.push_back("03.room");
|
||
roomList.push_back("04.room");
|
||
roomList.push_back("05.room");
|
||
roomList.push_back("06.room");
|
||
roomList.push_back("07.room");
|
||
roomList.push_back("08.room");
|
||
roomList.push_back("09.room");
|
||
roomList.push_back("10.room");
|
||
roomList.push_back("11.room");
|
||
roomList.push_back("12.room");
|
||
roomList.push_back("13.room");
|
||
roomList.push_back("14.room");
|
||
roomList.push_back("15.room");
|
||
roomList.push_back("16.room");
|
||
roomList.push_back("17.room");
|
||
roomList.push_back("18.room");
|
||
roomList.push_back("19.room");
|
||
roomList.push_back("20.room");
|
||
roomList.push_back("21.room");
|
||
roomList.push_back("22.room");
|
||
roomList.push_back("23.room");
|
||
roomList.push_back("24.room");
|
||
roomList.push_back("25.room");
|
||
roomList.push_back("26.room");
|
||
roomList.push_back("27.room");
|
||
roomList.push_back("28.room");
|
||
roomList.push_back("29.room");
|
||
roomList.push_back("30.room");
|
||
roomList.push_back("31.room");
|
||
roomList.push_back("32.room");
|
||
roomList.push_back("33.room");
|
||
roomList.push_back("34.room");
|
||
roomList.push_back("35.room");
|
||
roomList.push_back("36.room");
|
||
roomList.push_back("37.room");
|
||
roomList.push_back("38.room");
|
||
roomList.push_back("39.room");
|
||
roomList.push_back("40.room");
|
||
roomList.push_back("41.room");
|
||
roomList.push_back("42.room");
|
||
roomList.push_back("43.room");
|
||
roomList.push_back("44.room");
|
||
roomList.push_back("45.room");
|
||
roomList.push_back("46.room");
|
||
roomList.push_back("47.room");
|
||
roomList.push_back("48.room");
|
||
roomList.push_back("49.room");
|
||
roomList.push_back("50.room");
|
||
roomList.push_back("51.room");
|
||
roomList.push_back("52.room");
|
||
roomList.push_back("53.room");
|
||
roomList.push_back("54.room");
|
||
roomList.push_back("55.room");
|
||
roomList.push_back("56.room");
|
||
roomList.push_back("57.room");
|
||
roomList.push_back("58.room");
|
||
roomList.push_back("59.room");
|
||
roomList.push_back("60.room");
|
||
|
||
resource->loadRooms(roomList);
|
||
}
|
||
|
||
if (options->console)
|
||
{
|
||
std::cout << "** RESOURCES LOADED" << std::endl;
|
||
}
|
||
}
|
||
|
||
// Asigna variables a partir de dos cadenas
|
||
bool Director::setOptions(options_t *options, std::string var, std::string value)
|
||
{
|
||
// Indicador de éxito en la asignación
|
||
bool success = true;
|
||
|
||
if (var == "fullScreenMode")
|
||
{
|
||
if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
|
||
{
|
||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||
}
|
||
else if (value == "SDL_WINDOW_FULLSCREEN")
|
||
{
|
||
options->fullScreenMode = SDL_WINDOW_FULLSCREEN;
|
||
}
|
||
else
|
||
{
|
||
options->fullScreenMode = 0;
|
||
}
|
||
}
|
||
|
||
else if (var == "windowSize")
|
||
{
|
||
options->windowSize = std::stoi(value);
|
||
if ((options->windowSize < 1) || (options->windowSize > 4))
|
||
{
|
||
options->windowSize = 3;
|
||
}
|
||
}
|
||
|
||
else if (var == "filter")
|
||
{
|
||
if (value == "FILTER_LINEAL")
|
||
{
|
||
options->filter = FILTER_LINEAL;
|
||
}
|
||
else
|
||
{
|
||
options->filter = FILTER_NEAREST;
|
||
}
|
||
}
|
||
|
||
else if (var == "vSync")
|
||
{
|
||
options->vSync = stringToBool(value);
|
||
}
|
||
|
||
else if (var == "integerScale")
|
||
{
|
||
options->integerScale = stringToBool(value);
|
||
}
|
||
|
||
else if (var == "keepAspect")
|
||
{
|
||
options->keepAspect = stringToBool(value);
|
||
}
|
||
|
||
else if (var == "borderEnabled")
|
||
{
|
||
options->borderEnabled = stringToBool(value);
|
||
}
|
||
|
||
else if (var == "borderSize")
|
||
{
|
||
options->borderSize = std::stof(value);
|
||
if (options->borderSize < 0.0f || options->borderSize > 0.5f)
|
||
{
|
||
options->borderSize = 0.1f;
|
||
}
|
||
}
|
||
|
||
else if (var == "palette")
|
||
{
|
||
const int pal = std::stoi(value);
|
||
|
||
if (pal == 0)
|
||
{
|
||
options->palette = p_zxspectrum;
|
||
}
|
||
|
||
else if (pal == 1)
|
||
{
|
||
options->palette = p_zxarne;
|
||
}
|
||
}
|
||
|
||
else if (var == "")
|
||
{
|
||
}
|
||
|
||
else
|
||
{
|
||
success = false;
|
||
}
|
||
|
||
return success;
|
||
}
|
||
|
||
// Inicia las variables necesarias para arrancar el programa
|
||
void Director::initInput()
|
||
{
|
||
// Establece si ha de mostrar mensajes
|
||
input->setVerbose(options->console);
|
||
|
||
// Busca si hay un mando conectado
|
||
input->discoverGameController();
|
||
|
||
// Asigna inputs a teclas
|
||
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||
input->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
|
||
input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
|
||
input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
|
||
input->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_D);
|
||
input->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
|
||
input->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
|
||
|
||
input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_DPAD_UP);
|
||
input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||
input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||
input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||
input->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
|
||
input->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
|
||
input->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_B);
|
||
input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||
input->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||
}
|
||
|
||
// Inicializa JailAudio
|
||
void Director::initJailAudio()
|
||
{
|
||
JA_Init(48000, AUDIO_S16, 2);
|
||
}
|
||
|
||
// Arranca SDL y crea la ventana
|
||
bool Director::initSDL()
|
||
{
|
||
// Indicador de éxito
|
||
bool success = true;
|
||
|
||
// Inicializa SDL
|
||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0)
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "SDL could not initialize!\nSDL Error: " << SDL_GetError() << std::endl;
|
||
}
|
||
success = false;
|
||
}
|
||
else
|
||
{
|
||
// Inicia el generador de numeros aleatorios
|
||
std::srand(static_cast<unsigned int>(SDL_GetTicks()));
|
||
|
||
// Establece el filtro de la textura a nearest
|
||
if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, std::to_string(options->filter).c_str()))
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "Warning: Nearest texture filtering not enabled!\n";
|
||
}
|
||
}
|
||
|
||
// Crea la ventana
|
||
window = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, options->screenWidth, options->screenHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||
if (window == nullptr)
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "Window could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||
}
|
||
success = false;
|
||
}
|
||
else
|
||
{
|
||
// Crea un renderizador para la ventana. El vsync se activa en funcion de las opciones
|
||
if (options->vSync)
|
||
{
|
||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||
}
|
||
else
|
||
{
|
||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||
}
|
||
|
||
if (renderer == nullptr)
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "Renderer could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
|
||
}
|
||
success = false;
|
||
}
|
||
else
|
||
{
|
||
// Inicializa el color de renderizado
|
||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
|
||
|
||
// Establece el tamaño del buffer de renderizado
|
||
SDL_RenderSetLogicalSize(renderer, options->screenWidth, options->screenHeight);
|
||
|
||
// Establece el modo de mezcla
|
||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
|
||
}
|
||
}
|
||
}
|
||
|
||
if (options->console)
|
||
{
|
||
std::cout << std::endl;
|
||
}
|
||
return success;
|
||
}
|
||
|
||
// Crea el indice de ficheros
|
||
bool Director::setFileList()
|
||
{
|
||
// Texto
|
||
asset->add("/data/font/smb2.png", t_font);
|
||
asset->add("/data/font/smb2.txt", t_font);
|
||
asset->add("/data/font/debug.png", t_font);
|
||
asset->add("/data/font/debug.txt", t_font);
|
||
|
||
// Configuración
|
||
asset->add("/data/input/gamecontrollerdb.txt", t_data);
|
||
asset->add("/data/config/config.txt", t_data, false);
|
||
|
||
// Habitaciones
|
||
asset->add("/data/room/01.room", t_room);
|
||
asset->add("/data/room/02.room", t_room);
|
||
asset->add("/data/room/03.room", t_room);
|
||
asset->add("/data/room/04.room", t_room);
|
||
asset->add("/data/room/05.room", t_room);
|
||
asset->add("/data/room/06.room", t_room);
|
||
asset->add("/data/room/07.room", t_room);
|
||
asset->add("/data/room/08.room", t_room);
|
||
asset->add("/data/room/09.room", t_room);
|
||
asset->add("/data/room/10.room", t_room);
|
||
asset->add("/data/room/11.room", t_room);
|
||
asset->add("/data/room/12.room", t_room);
|
||
asset->add("/data/room/13.room", t_room);
|
||
asset->add("/data/room/14.room", t_room);
|
||
asset->add("/data/room/15.room", t_room);
|
||
asset->add("/data/room/16.room", t_room);
|
||
asset->add("/data/room/17.room", t_room);
|
||
asset->add("/data/room/18.room", t_room);
|
||
asset->add("/data/room/19.room", t_room);
|
||
asset->add("/data/room/20.room", t_room);
|
||
asset->add("/data/room/21.room", t_room);
|
||
asset->add("/data/room/22.room", t_room);
|
||
asset->add("/data/room/23.room", t_room);
|
||
asset->add("/data/room/24.room", t_room);
|
||
asset->add("/data/room/25.room", t_room);
|
||
asset->add("/data/room/26.room", t_room);
|
||
asset->add("/data/room/27.room", t_room);
|
||
asset->add("/data/room/28.room", t_room);
|
||
asset->add("/data/room/29.room", t_room);
|
||
asset->add("/data/room/30.room", t_room);
|
||
asset->add("/data/room/31.room", t_room);
|
||
asset->add("/data/room/32.room", t_room);
|
||
asset->add("/data/room/33.room", t_room);
|
||
asset->add("/data/room/34.room", t_room);
|
||
asset->add("/data/room/35.room", t_room);
|
||
asset->add("/data/room/36.room", t_room);
|
||
asset->add("/data/room/37.room", t_room);
|
||
asset->add("/data/room/38.room", t_room);
|
||
asset->add("/data/room/39.room", t_room);
|
||
asset->add("/data/room/40.room", t_room);
|
||
asset->add("/data/room/41.room", t_room);
|
||
asset->add("/data/room/42.room", t_room);
|
||
asset->add("/data/room/43.room", t_room);
|
||
asset->add("/data/room/44.room", t_room);
|
||
asset->add("/data/room/45.room", t_room);
|
||
asset->add("/data/room/46.room", t_room);
|
||
asset->add("/data/room/47.room", t_room);
|
||
asset->add("/data/room/48.room", t_room);
|
||
asset->add("/data/room/49.room", t_room);
|
||
asset->add("/data/room/50.room", t_room);
|
||
asset->add("/data/room/51.room", t_room);
|
||
asset->add("/data/room/52.room", t_room);
|
||
asset->add("/data/room/53.room", t_room);
|
||
asset->add("/data/room/54.room", t_room);
|
||
asset->add("/data/room/55.room", t_room);
|
||
asset->add("/data/room/56.room", t_room);
|
||
asset->add("/data/room/57.room", t_room);
|
||
asset->add("/data/room/58.room", t_room);
|
||
asset->add("/data/room/59.room", t_room);
|
||
asset->add("/data/room/60.room", t_room);
|
||
|
||
// Tilemaps
|
||
asset->add("/data/room/01.tmx", t_room);
|
||
asset->add("/data/room/02.tmx", t_room);
|
||
asset->add("/data/room/03.tmx", t_room);
|
||
asset->add("/data/room/04.tmx", t_room);
|
||
asset->add("/data/room/05.tmx", t_room);
|
||
asset->add("/data/room/06.tmx", t_room);
|
||
asset->add("/data/room/07.tmx", t_room);
|
||
asset->add("/data/room/08.tmx", t_room);
|
||
asset->add("/data/room/09.tmx", t_room);
|
||
asset->add("/data/room/10.tmx", t_room);
|
||
asset->add("/data/room/11.tmx", t_room);
|
||
asset->add("/data/room/12.tmx", t_room);
|
||
asset->add("/data/room/13.tmx", t_room);
|
||
asset->add("/data/room/14.tmx", t_room);
|
||
asset->add("/data/room/15.tmx", t_room);
|
||
asset->add("/data/room/16.tmx", t_room);
|
||
asset->add("/data/room/17.tmx", t_room);
|
||
asset->add("/data/room/18.tmx", t_room);
|
||
asset->add("/data/room/19.tmx", t_room);
|
||
asset->add("/data/room/20.tmx", t_room);
|
||
asset->add("/data/room/21.tmx", t_room);
|
||
asset->add("/data/room/22.tmx", t_room);
|
||
asset->add("/data/room/23.tmx", t_room);
|
||
asset->add("/data/room/24.tmx", t_room);
|
||
asset->add("/data/room/25.tmx", t_room);
|
||
asset->add("/data/room/26.tmx", t_room);
|
||
asset->add("/data/room/27.tmx", t_room);
|
||
asset->add("/data/room/28.tmx", t_room);
|
||
asset->add("/data/room/29.tmx", t_room);
|
||
asset->add("/data/room/30.tmx", t_room);
|
||
asset->add("/data/room/31.tmx", t_room);
|
||
asset->add("/data/room/32.tmx", t_room);
|
||
asset->add("/data/room/33.tmx", t_room);
|
||
asset->add("/data/room/34.tmx", t_room);
|
||
asset->add("/data/room/35.tmx", t_room);
|
||
asset->add("/data/room/36.tmx", t_room);
|
||
asset->add("/data/room/37.tmx", t_room);
|
||
asset->add("/data/room/38.tmx", t_room);
|
||
asset->add("/data/room/39.tmx", t_room);
|
||
asset->add("/data/room/40.tmx", t_room);
|
||
asset->add("/data/room/41.tmx", t_room);
|
||
asset->add("/data/room/42.tmx", t_room);
|
||
asset->add("/data/room/43.tmx", t_room);
|
||
asset->add("/data/room/44.tmx", t_room);
|
||
asset->add("/data/room/45.tmx", t_room);
|
||
asset->add("/data/room/46.tmx", t_room);
|
||
asset->add("/data/room/47.tmx", t_room);
|
||
asset->add("/data/room/48.tmx", t_room);
|
||
asset->add("/data/room/49.tmx", t_room);
|
||
asset->add("/data/room/50.tmx", t_room);
|
||
asset->add("/data/room/51.tmx", t_room);
|
||
asset->add("/data/room/52.tmx", t_room);
|
||
asset->add("/data/room/53.tmx", t_room);
|
||
asset->add("/data/room/54.tmx", t_room);
|
||
asset->add("/data/room/55.tmx", t_room);
|
||
asset->add("/data/room/56.tmx", t_room);
|
||
asset->add("/data/room/57.tmx", t_room);
|
||
asset->add("/data/room/58.tmx", t_room);
|
||
asset->add("/data/room/59.tmx", t_room);
|
||
asset->add("/data/room/60.tmx", t_room);
|
||
|
||
// Tilesets
|
||
asset->add("/data/tilesets/standard.png", t_bitmap);
|
||
asset->add("/data/tilesets/standard_zxarne.png", t_bitmap);
|
||
|
||
// Enemigos
|
||
asset->add("/data/enemies/abad_bell.ani", t_data);
|
||
asset->add("/data/enemies/abad_bell.png", t_bitmap);
|
||
asset->add("/data/enemies/abad.ani", t_data);
|
||
asset->add("/data/enemies/abad.png", t_bitmap);
|
||
asset->add("/data/enemies/amstrad_cs.ani", t_data);
|
||
asset->add("/data/enemies/amstrad_cs.png", t_bitmap);
|
||
asset->add("/data/enemies/arounder_fly.ani", t_data);
|
||
asset->add("/data/enemies/arounder_fly.png", t_bitmap);
|
||
asset->add("/data/enemies/arounder_stop.ani", t_data);
|
||
asset->add("/data/enemies/arounder_stop.png", t_bitmap);
|
||
asset->add("/data/enemies/arounder_walk.ani", t_data);
|
||
asset->add("/data/enemies/arounder_walk.png", t_bitmap);
|
||
asset->add("/data/enemies/arounders_door.ani", t_data);
|
||
asset->add("/data/enemies/arounders_door.png", t_bitmap);
|
||
asset->add("/data/enemies/arounders_machine.ani", t_data);
|
||
asset->add("/data/enemies/arounders_machine.png", t_bitmap);
|
||
asset->add("/data/enemies/bat.ani", t_data);
|
||
asset->add("/data/enemies/bat.png", t_bitmap);
|
||
asset->add("/data/enemies/batman_bell.ani", t_data);
|
||
asset->add("/data/enemies/batman_bell.png", t_bitmap);
|
||
asset->add("/data/enemies/batman_fire.ani", t_data);
|
||
asset->add("/data/enemies/batman_fire.png", t_bitmap);
|
||
asset->add("/data/enemies/batman.ani", t_data);
|
||
asset->add("/data/enemies/batman.png", t_bitmap);
|
||
asset->add("/data/enemies/bell.ani", t_data);
|
||
asset->add("/data/enemies/bell.png", t_bitmap);
|
||
asset->add("/data/enemies/bin.ani", t_data);
|
||
asset->add("/data/enemies/bin.png", t_bitmap);
|
||
asset->add("/data/enemies/bird.ani", t_data);
|
||
asset->add("/data/enemies/bird.png", t_bitmap);
|
||
asset->add("/data/enemies/breakout.ani", t_data);
|
||
asset->add("/data/enemies/breakout.png", t_bitmap);
|
||
asset->add("/data/enemies/bry.ani", t_data);
|
||
asset->add("/data/enemies/bry.png", t_bitmap);
|
||
asset->add("/data/enemies/chip.ani", t_data);
|
||
asset->add("/data/enemies/chip.png", t_bitmap);
|
||
asset->add("/data/enemies/code.ani", t_data);
|
||
asset->add("/data/enemies/code.png", t_bitmap);
|
||
asset->add("/data/enemies/demon.ani", t_data);
|
||
asset->add("/data/enemies/demon.png", t_bitmap);
|
||
asset->add("/data/enemies/heavy.ani", t_data);
|
||
asset->add("/data/enemies/heavy.png", t_bitmap);
|
||
asset->add("/data/enemies/dimallas.ani", t_data);
|
||
asset->add("/data/enemies/dimallas.png", t_bitmap);
|
||
asset->add("/data/enemies/diskette.ani", t_data);
|
||
asset->add("/data/enemies/diskette.png", t_bitmap);
|
||
asset->add("/data/enemies/dong.ani", t_data);
|
||
asset->add("/data/enemies/dong.png", t_bitmap);
|
||
asset->add("/data/enemies/guitar.ani", t_data);
|
||
asset->add("/data/enemies/guitar.png", t_bitmap);
|
||
asset->add("/data/enemies/jb_alien.ani", t_data);
|
||
asset->add("/data/enemies/jb_alien.png", t_bitmap);
|
||
asset->add("/data/enemies/jb_human.ani", t_data);
|
||
asset->add("/data/enemies/jb_human.png", t_bitmap);
|
||
asset->add("/data/enemies/jailer.ani", t_data);
|
||
asset->add("/data/enemies/jailer.png", t_bitmap);
|
||
asset->add("/data/enemies/jailer2.ani", t_data);
|
||
asset->add("/data/enemies/jailer2.png", t_bitmap);
|
||
asset->add("/data/enemies/jailer3.ani", t_data);
|
||
asset->add("/data/enemies/jailer3.png", t_bitmap);
|
||
asset->add("/data/enemies/lamp.ani", t_data);
|
||
asset->add("/data/enemies/lamp.png", t_bitmap);
|
||
asset->add("/data/enemies/macaronni_ted.ani", t_data);
|
||
asset->add("/data/enemies/macaronni_ted.png", t_bitmap);
|
||
asset->add("/data/enemies/matatunos.ani", t_data);
|
||
asset->add("/data/enemies/matatunos.png", t_bitmap);
|
||
asset->add("/data/enemies/mummy.ani", t_data);
|
||
asset->add("/data/enemies/mummy.png", t_bitmap);
|
||
asset->add("/data/enemies/paco.ani", t_data);
|
||
asset->add("/data/enemies/paco.png", t_bitmap);
|
||
asset->add("/data/enemies/printer.ani", t_data);
|
||
asset->add("/data/enemies/printer.png", t_bitmap);
|
||
asset->add("/data/enemies/qvoid.ani", t_data);
|
||
asset->add("/data/enemies/qvoid.png", t_bitmap);
|
||
asset->add("/data/enemies/sam.ani", t_data);
|
||
asset->add("/data/enemies/sam.png", t_bitmap);
|
||
asset->add("/data/enemies/sigmasua.ani", t_data);
|
||
asset->add("/data/enemies/sigmasua.png", t_bitmap);
|
||
asset->add("/data/enemies/spider.ani", t_data);
|
||
asset->add("/data/enemies/spider.png", t_bitmap);
|
||
asset->add("/data/enemies/tuno.ani", t_data);
|
||
asset->add("/data/enemies/tuno.png", t_bitmap);
|
||
asset->add("/data/enemies/tv_panel.ani", t_data);
|
||
asset->add("/data/enemies/tv_panel.png", t_bitmap);
|
||
asset->add("/data/enemies/tv.ani", t_data);
|
||
asset->add("/data/enemies/tv.png", t_bitmap);
|
||
asset->add("/data/enemies/shock.ani", t_data);
|
||
asset->add("/data/enemies/shock.png", t_bitmap);
|
||
asset->add("/data/enemies/wave.ani", t_data);
|
||
asset->add("/data/enemies/wave.png", t_bitmap);
|
||
|
||
// Jugador
|
||
asset->add("/data/player/player.png", t_bitmap);
|
||
asset->add("/data/player/player.ani", t_data);
|
||
asset->add("/data/player/player2.png", t_bitmap);
|
||
asset->add("/data/player/player2.ani", t_data);
|
||
asset->add("/data/player/player_game_over.png", t_bitmap);
|
||
asset->add("/data/player/player_game_over.ani", t_data);
|
||
|
||
// Items
|
||
asset->add("/data/items/items.png", t_bitmap);
|
||
|
||
// Musicas
|
||
asset->add("/data/music/title.ogg", t_music);
|
||
asset->add("/data/music/game.ogg", t_music);
|
||
asset->add("/data/music/loading_sound1.ogg", t_music);
|
||
asset->add("/data/music/loading_sound2.ogg", t_music);
|
||
asset->add("/data/music/loading_sound3.ogg", t_music);
|
||
asset->add("/data/music/ending1.ogg", t_music);
|
||
asset->add("/data/music/ending2.ogg", t_music);
|
||
|
||
// Efectos de sonido
|
||
asset->add("/data/sound/item.wav", t_sound);
|
||
asset->add("/data/sound/death.wav", t_sound);
|
||
asset->add("/data/sound/jump1.wav", t_sound);
|
||
asset->add("/data/sound/jump2.wav", t_sound);
|
||
asset->add("/data/sound/jump3.wav", t_sound);
|
||
asset->add("/data/sound/jump4.wav", t_sound);
|
||
asset->add("/data/sound/jump5.wav", t_sound);
|
||
asset->add("/data/sound/jump6.wav", t_sound);
|
||
asset->add("/data/sound/jump7.wav", t_sound);
|
||
asset->add("/data/sound/jump8.wav", t_sound);
|
||
asset->add("/data/sound/jump9.wav", t_sound);
|
||
asset->add("/data/sound/jump10.wav", t_sound);
|
||
asset->add("/data/sound/jump11.wav", t_sound);
|
||
asset->add("/data/sound/jump12.wav", t_sound);
|
||
asset->add("/data/sound/jump13.wav", t_sound);
|
||
asset->add("/data/sound/jump14.wav", t_sound);
|
||
asset->add("/data/sound/jump15.wav", t_sound);
|
||
asset->add("/data/sound/jump16.wav", t_sound);
|
||
asset->add("/data/sound/jump17.wav", t_sound);
|
||
asset->add("/data/sound/jump18.wav", t_sound);
|
||
asset->add("/data/sound/jump19.wav", t_sound);
|
||
asset->add("/data/sound/jump20.wav", t_sound);
|
||
asset->add("/data/sound/jump21.wav", t_sound);
|
||
asset->add("/data/sound/jump22.wav", t_sound);
|
||
asset->add("/data/sound/jump23.wav", t_sound);
|
||
asset->add("/data/sound/jump24.wav", t_sound);
|
||
|
||
// Logo
|
||
asset->add("/data/logo/jailgames.png", t_bitmap);
|
||
asset->add("/data/logo/since_1998.png", t_bitmap);
|
||
|
||
// Intro
|
||
asset->add("/data/title/loading_screen_bn.png", t_bitmap);
|
||
asset->add("/data/title/loading_screen_color.png", t_bitmap);
|
||
asset->add("/data/title/loading_screen_bn_zxarne.png", t_bitmap);
|
||
asset->add("/data/title/loading_screen_color_zxarne.png", t_bitmap);
|
||
|
||
// Ending
|
||
asset->add("/data/ending/ending1.png", t_bitmap);
|
||
asset->add("/data/ending/ending2.png", t_bitmap);
|
||
asset->add("/data/ending/ending3.png", t_bitmap);
|
||
asset->add("/data/ending/ending4.png", t_bitmap);
|
||
asset->add("/data/ending/ending5.png", t_bitmap);
|
||
|
||
// Credits
|
||
asset->add("/data/credits/shine.png", t_bitmap);
|
||
asset->add("/data/credits/shine.ani", t_bitmap);
|
||
|
||
return asset->check();
|
||
}
|
||
|
||
// Obtiene el valor de la variable
|
||
Uint8 Director::getSubsection()
|
||
{
|
||
return section.subsection;
|
||
}
|
||
|
||
// Obtiene el valor de la variable
|
||
Uint8 Director::getSection()
|
||
{
|
||
return section.name;
|
||
}
|
||
|
||
// Establece el valor de la variable
|
||
void Director::setSection(section_t section)
|
||
{
|
||
this->section = section;
|
||
}
|
||
|
||
// Ejecuta la seccion de juego con el logo
|
||
void Director::runLogo()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: LOGO" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
logo = new Logo(renderer, screen, resource, asset, options, section.subsection);
|
||
setSection(logo->run());
|
||
delete logo;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion de juego de la introducción
|
||
void Director::runIntro()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: INTRO" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
intro = new Intro(renderer, screen, resource, asset, options);
|
||
setSection(intro->run());
|
||
delete intro;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion de juego con el titulo y los menus
|
||
void Director::runTitle()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: TITLE" << std::endl;
|
||
}
|
||
if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
|
||
{
|
||
JA_PlayMusic(music);
|
||
}
|
||
loadResources(section);
|
||
title = new Title(renderer, screen, resource, asset, options);
|
||
setSection(title->run());
|
||
delete title;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion de los creditos del juego
|
||
void Director::runCredits()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: CREDITS" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
credits = new Credits(renderer, screen, resource, asset, options);
|
||
setSection(credits->run());
|
||
delete credits;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion de la demo, donde se ven pantallas del juego
|
||
void Director::runDemo()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: DEMO" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
demo = new Demo(renderer, screen, resource, asset, options, debug);
|
||
setSection(demo->run());
|
||
delete demo;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion del final del juego
|
||
void Director::runEnding()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: ENDING" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
ending = new Ending(renderer, screen, resource, asset, options);
|
||
setSection(ending->run());
|
||
delete ending;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion del final del juego
|
||
void Director::runEnding2()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: ENDING2" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
ending2 = new Ending2(renderer, screen, resource, asset, options);
|
||
setSection(ending2->run());
|
||
delete ending2;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion del final de la partida
|
||
void Director::runGameOver()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: GAME OVER" << std::endl;
|
||
}
|
||
loadResources(section);
|
||
gameOver = new GameOver(renderer, screen, resource, asset, options);
|
||
setSection(gameOver->run());
|
||
delete gameOver;
|
||
resource->free();
|
||
}
|
||
|
||
// Ejecuta la seccion de juego donde se juega
|
||
void Director::runGame()
|
||
{
|
||
if (options->console)
|
||
{
|
||
std::cout << "\n* SECTION: GAME" << std::endl;
|
||
}
|
||
JA_StopMusic();
|
||
loadResources(section);
|
||
game = new Game(renderer, screen, resource, asset, options, input, debug);
|
||
setSection(game->run());
|
||
delete game;
|
||
resource->free();
|
||
}
|
||
|
||
void Director::run()
|
||
{
|
||
// Bucle principal
|
||
while (getSection() != SECTION_PROG_QUIT)
|
||
{
|
||
switch (getSection())
|
||
{
|
||
case SECTION_PROG_LOGO:
|
||
runLogo();
|
||
break;
|
||
|
||
case SECTION_PROG_INTRO:
|
||
runIntro();
|
||
break;
|
||
|
||
case SECTION_PROG_TITLE:
|
||
runTitle();
|
||
break;
|
||
|
||
case SECTION_PROG_CREDITS:
|
||
runCredits();
|
||
break;
|
||
|
||
case SECTION_PROG_DEMO:
|
||
runDemo();
|
||
break;
|
||
|
||
case SECTION_PROG_GAME:
|
||
runGame();
|
||
break;
|
||
|
||
case SECTION_PROG_GAME_OVER:
|
||
runGameOver();
|
||
break;
|
||
|
||
case SECTION_PROG_ENDING:
|
||
runEnding();
|
||
break;
|
||
|
||
case SECTION_PROG_ENDING2:
|
||
runEnding2();
|
||
break;
|
||
}
|
||
}
|
||
}
|