forked from jaildesigner-jailgames/jaildoctors_dilemma
108 lines
995 B
Plaintext
108 lines
995 B
Plaintext
name=CHIP'N CHIP
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bgColor=black
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border=bright_green
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tileMapFile=37.tmx
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tileSetFile=standard.png
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roomUp=0
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roomDown=0
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roomLeft=38.room
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roomRight=36.room
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itemColor1=green
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itemColor2=red
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[enemy]
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tileSetFile=z80.png
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animation=z80.ani
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width=16
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height=32
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x=15
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y=1
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vx=0
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vy=0.3
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x1=15
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y1=1
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x2=15
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y2=10
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color=bright_green
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[/enemy]
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[enemy]
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tileSetFile=chip.png
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animation=chip.ani
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width=8
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height=16
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x=1
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y=8
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vx=0.3
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vy=0
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x1=1
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y1=8
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x2=6
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y2=8
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color=bright_green
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[/enemy]
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[enemy]
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tileSetFile=chip.png
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animation=chip.ani
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width=8
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height=16
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x=28
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y=8
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vx=0.3
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vy=0
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x1=25
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y1=8
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x2=30
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y2=8
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color=bright_green
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=8
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y=1
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vx=0
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vy=1
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x1=8
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y1=1
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x2=8
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y2=14
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color=bright_green
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=23
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y=7
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vx=0
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vy=1
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x1=23
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y1=1
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x2=23
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y2=14
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color=bright_green
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[/enemy]
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[item]
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tileSetFile=items.png
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tile=57
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x=3
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y=6
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=57
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x=26
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y=5
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counter=2
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[/item] |