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jdd_opendingux/data/room/04.room

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name=no 04
bgColor=black
border=red
tileMapFile=04.tmx
tileSetFile=standard.png
roomUp=02.room
roomDown=0
roomLeft=07.room
roomRight=05.room
[enemy]
tileSetFile=chip.png
animation=chip.ani
width=8
height=16
x=24
y=12
vx=0.3
vy=0
x1=24
y1=12
x2=31
y2=12
color=magenta
[/enemy]